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1. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

2. Case Study: Creation of a Degree Program in Computer Security. White Paper.

3. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

4. Score Prediction from Programming Exercise System Logs Using Machine Learning

5. Selected Papers from the National Conference on College Teaching and Learning (6th, Jacksonville, Florida, April 5-8, 1995).

6. Proceedings of the International Conference on Educational Data Mining (EDM) (4th, Eindhoven, the Netherlands, July 6-8, 2011)

7. The Influences of Computer Game Play and Social Media Use on Computer Science Identity and Computer Science Career Interests

8. Comparing Course Delivery Methods, What Do Students Prefer and What Works

9. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

10. Teaching Robotics during COVID-19: Machine Learning, Simulation, and AWS DeepRacer

11. Sixth New Zealand Computer Conference (Auckland 78). Volume I, Papers.

12. AFTHER: A Decision-Making Game for Higher Education. ASHE Annual Meeting 1979 Paper.

13. Student Achievement in High Technology Programs--Community College vs. University Mathematical Preparation. AIR 1984 Annual Forum Paper.

14. Distance Education in Southern Africa Conference, 1987. Papers 3.2: Media and Technology in Distance Education.

15. Towards a Framework to Improve the Quality of Teaching and Learning: Consciousness and Validation in Computer Engineering Science, UCT

16. A review paper on context: Awareness system of mobile computing.

17. The Early Period of the 'Digital Revolution' from the Point of View of Intellectual History

18. Perspectives on the Past, Present, and Future in Computer-Related Areas as They Impact Academia, Business, and Other Areas

19. A study of Bitcoin using scientometric analysis from 2011-2019.

20. Lightweight, Scalable, and Relational Learning Experiences as an Approach to Overcoming System-Level Challenges in Education.

21. Does Like Seek Like?: The Formation of Working Groups in a Programming Project

22. Moving beyond Text Highlights: Inferring Users' Interests to Improve the Relevance of Retrieval

23. Diversity as an Advantage: An Analysis of Career Competencies for IT Students

24. Is the Doer Effect Robust across Multiple Data Sets?

25. Why Definitions of Participation in Computing Matter for Defining Persistence of Women in Computing

26. Mining Behaviours of Students in Autograding Submission System Logs

27. Making Construals as a New Digital Skill for Learning

28. The Development of Computational Thinking in the Context of Science and Engineering Practices: A Self-Regulated Learning Approach

29. Making Sense of the Multiple Meanings of 'Embodied Mathematics Learning'

30. Conference on Information Technology in Education and Training, Session 4.

31. Digital Libraries Based on Full-Text Retrieval.

32. COMBINING PROJECT-BASED LEARNING AND SCIENTIFIC WORK.

33. Computational Thinking Patterns

34. Teaching Games for Understanding Conference Supplement from the German Sport University

35. Why Don't Developers Detect Improper Input Validation? '; DROP TABLE Papers; --.

36. Utilizing a CMS to Facilitate Computer Science Instruction

37. Increasing the Interest of Elementary Age Students in Computer Science though Day Camps

38. Demography and IT/IS Students: Is This Digital Divide Widening?

39. Snatching Defeat from the Jaws of Victory: When Good Projects Go Bad. Girls and Computer Science.

40. An Overview of Publications on Artificial Intelligence Research: A Quantitative Analysis on Recent Papers.

41. Implementing a Computer/Technology Endorsement in a Classroom Technology Master's Program.

42. KEYWORD DISAMBIGUATION IN WEB PAGES - SHORT PAPER.

43. Innovation on Teaching/Learning Aspects for Entry Level Courses.

44. Riding the Technology Wave.

45. Computer Science for All: Role of Gender in Middle School Student Perceptions about Programming

46. The Effects of a Culturally Relevant Intervention on Computer Science Motivation among Underrepresented Minority Students in High School Geometry

47. Developing Educational Materials in Java: A Report from the Front Lines.

48. Recruiting Women into Computer Science and Information Systems

49. The Effects of Cooperative Learning in a Second-Semester University Computer Science Course.

50. Parameter Passing: The Conceptions Novices Construct.