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1. Evaluation of Question Papers by Board of Intermediate and Secondary Education Using Item Analysis and Blooms Taxonomy

2. Invited Paper: Survey of Technology and Skills in Demand: The 2022 Update

3. Sprint, Then Fly: Teaching Agile Methodologies with Paper Airplanes

4. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

5. Invited Paper: The Times They Are a Changin'--How Non-Technology Factors Have Affected IS Curriculum over Time

6. Invited Paper: Bridging the Gap between IS Education and IS Research--What Can Be Done to Help?

7. Invited Paper: Ingredients of a High-Quality Information Systems Program in a Changing IS Landscape

8. Teaching Applications and Implications of Blockchain via Project-Based Learning: A Case Study

9. Invited Paper: Growth, Adaptability, and Relationships within the Changing Landscape of IS Education

10. Invited Paper: IS2010--A Retrospective Review and Recommendation

11. Invited Paper: Teaching Critical Thinking, Problem Solving, and Design Thinking--Preparing IS Students for the Future

12. Invited Paper: Subsumption of Information Systems Education towards a Discipline of Design

13. Research and Trends in Computer Science and Educational Technology during 2016-2020: Results of a Content Analysis

14. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

15. Redesigning CS 100 in the Context of a Changing University Curriculum

16. Student-Driven Programming Instruction: A Follow-Up Study

17. Justifications for the Study of Computers on the Curriculum: Neo-Vocational Ideology Veiled in Progressive Educational Discourse

18. National Computing Studies Summit: Open Learning Approaches to Computing Studies--An ACCE Discussion Paper

19. Evaluation of Question papers by Board of Intermediate and Secondary Education using Item Analysis and Blooms Taxonomy.

20. Managing Graduate Student Advisement Questions during a Season of Explosive Growth: Development and Testing of an Advising Chatbot

21. The Evolution of IoT Education within an IT Curriculum

22. Applying Threshold Concepts Strategies to Teaching Computing Students in an ODL Context

23. Enforcement of Prerequisites in Computer Science

24. A Proposal for Combining Project Based Learning and Lean Six Sigma to Teach Robotic Process Automation Development and Enhance Systems Integration

25. A Brief History of K-12 Computer Science Education in Ireland

26. Analyzing Citation and Research Collaboration Characteristics of Faculty in Aerospace, Civil and Environmental, Electrical and Computer, and Mechanical Engineering

27. On the Use of Feedback in Learning Computer Programming by Novices: A Systematic Literature Mapping

28. The Role of Reflective Practice during Emergency Online Teaching: Experiences from a Computer Science Course

29. Integrating Certifications into the Cybersecurity College Curriculum: The Efficacy of Education with Certifications to Increase the Cybersecurity Workforce

30. Using Mobile Dual Eye-Tracking to Capture Cycles of Collaboration and Cooperation in Co-Located Dyads

31. Towards More Sustainable Higher Education Institutions: Implementing the Sustainable Development Goals and Embedding Sustainability into the Information and Computer Technology Curricula

32. Automated Grading and Feedback Tools for Programming Education: A Systematic Review

33. Teaching Ethics in Computing: A Systematic Literature Review of ACM Computer Science Education Publications

34. Incorporating DRAGON12-Light Trainer Board in an Introductory Microprocessors Course

35. Teaching Tip: Leveraging Learning Strategies at Scale -- Big and Small Changes in a Big iS Course

36. Transfer-Intending Women in Computing: An Exploratory Analysis of Trends, Characteristics, and Experiences Shaping Women's Computing Participation

37. The Data Awareness Framework as Part of Data Literacies in K-12 Education

38. Digital Assessment: Impact on Student Motivation, Peer Learning, Group Dynamics

39. Empirical Evaluation of a Differentiated Assessment of Data Structures: The Role of Prerequisite Skills

40. Analysis and Evaluation of a Searchable Exercise Repository for Training Java Programming

41. Active Learning Methodologies for Teaching Programming in Undergraduate Courses: A Systematic Mapping Study

42. ARIadne - An Explanation Model for Digital Artefacts

43. Leveraging VR/AR/MR/XR Technologies to Improve Cybersecurity Education, Training, and Operations

44. Service-Learning Methodology to Develop Bachelor's Thesis in Information and Computer Science Degrees

45. The Effect of Blog-Based Teaching in 'Assessment and Evaluation' Course on Academic Achievement

46. 'I Can Do Data for My People': Experiences of Giving Back for Native Undergraduates in Computing

47. Modularization for Mastery Learning in CS1: A 4-Year Action Research Study

48. Eight-Year-Olds' Naïve and Acquired Knowledge about Computer Viruses: A Mixed Methods Study

49. Transfer of Responsibility from Scaffolding to Preservice Early Childhood Teachers Learning to Debug

50. Comparing the Effects of Plugged-In and Unplugged Activities on Computational Thinking Development in Young Children