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1. Hands on programming: Teachers' use of Metaphors in gesture and Speech make Abstract concepts tangible.

2. Code the mime: A 3D programmable charades game for computational thinking in MaLT2.

3. Guest Editorial Special Issue "Recent Trends on Advanced Computing: The Converging Technologies".

4. A framework for defining coupling metrics.

5. Parallelization of the FICO Xpress-Optimizer.

6. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.

7. Building Capacity for Computational Thinking in Youth through Informal Education.

8. Discovering frequent induced subgraphs from directed networks.

9. A Computational Conundrum: “What is a Computer?” A Historical Overview.

10. Enhancing context knowledge repositories with justifiable exceptions.

11. Using IOIOAI in introductory courses to embedded systems for engineering students: a case study.

12. Gamifying Computer Science Education for Z Generation.

13. Exploring software security approaches in software development lifecycle: A systematic mapping study.

14. An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science.

15. A Direct Product Theorem for Two-Party Bounded-Round Public-Coin Communication Complexity.

16. Closed world specialisation inside the induction process.

17. Assessing collaborative computing: development of the Collaborative-Computing Observation Instrument (C-COI).

18. SUPERGLUE: A SHARED MEMORY FRAMEWORK USING DATA VERSIONING FOR DEPENDENCY-AWARE TASK-BASED PARALLELIZATION.

19. Layered modeling and generation of Pollock's drip style.

20. Current State of the Multisets Theory from the Essential Viewpoint.

21. SPARK 2014 Rationale: Data dependencies and Information Flow.