1. Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING
- Author
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Karon E. MacLean, Yuxiang Huang, Soheil Kianzad, and Robert Xiao
- Subjects
Continuum (topology) ,Computer science ,05 social sciences ,Constraint (computer-aided design) ,Control (management) ,020207 software engineering ,02 engineering and technology ,Variation (game tree) ,Human–computer interaction ,Path (graph theory) ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,050107 human factors ,Haptic technology - Abstract
When sketching, we must choose between paper (expressive ease, ruler and eraser) and computational assistance (parametric support, a digital record). PHysically Assisted SKetching provides both, with a pen that displays force constraints with which the sketcher interacts as they draw on paper. Phasking provides passive, "bound" constraints (like a ruler); or actively "brings" the sketcher along a commanded path (e.g., a curve), which they can violate for creative variation. The sketcher modulates constraint strength (control sharing) by bearing down on the pen-tip. Phasking requires untethered, graded force-feedback, achieved by modifying a ballpoint drive that generates force through rolling surface contact. To understand phasking's viability, we implemented its interaction concepts, related them to sketching tasks and measured device performance. We assessed the experience of 10 sketchers, who could understand, use and delight in phasking, and who valued its control-sharing and digital twinning for productivity, creative control and learning to draw.
- Published
- 2020