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Start Over You searched for: Topic 02 engineering and technology Remove constraint Topic: 02 engineering and technology Topic computer science Remove constraint Topic: computer science Journal proceedings of the 2020 chi conference on human factors in computing systems Remove constraint Journal: proceedings of the 2020 chi conference on human factors in computing systems Publisher acm Remove constraint Publisher: acm
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1. Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING

2. Morphic: Auto-Personalization on a Global Scale

3. What is AI Literacy? Competencies and Design Considerations

4. Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments

5. Metro Futures: Experience-Centred Co-Design at Scale

6. GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback

7. Researching AI Legibility through Design

8. A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games

9. 2Across: A Comparison of Audio-Tactile and Screen-Reader based Representations of a Crossword Puzzle

10. GRIDS: Interactive Layout Design with Integer Programming

11. Determining the Extractive Casting Mold of Intimate Platforms through Document Theory

12. Introducing the Gamer Information-Control Framework

13. See, Feel, Move

14. TAGSwipe: Touch Assisted Gaze Swipe for Text Entry

15. Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design

16. Remotely Shaping the View in Surgical Telementoring

17. PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve

18. Clinical Documentation as End-User Programming

19. Silva: Interactively Assessing Machine Learning Fairness Using Causality

20. Classification of Functional Attention in Video Meetings

21. How Domain Experts Create Conceptual Diagrams and Implications for Tool Design

22. 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items

23. Sensock: 3D Foot Reconstruction with Flexible Sensors

24. Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling

25. RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality

26. Breaking The Experience: Effects of Questionnaires in VR User Studies

27. INWARD: A Computer-Supported Tool for Video-Reflection Improves Efficiency and Effectiveness in Executive Coaching

28. Exploring The Future of Data-Driven Product Design

29. Design Study 'Lite' Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good

30. Reinforcement Learning for the Adaptive Scheduling of Educational Activities

31. MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon

32. Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs

33. Designers in White Coats: Deploying Ovum, a Fertility Tracking Device

34. MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions

35. On-Face Olfactory Interfaces

36. Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input

37. Designing Voice Interfaces: Back to the (Curriculum) Basics

38. WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition

39. Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation

40. The Low/High Index of Pupillary Activity

41. Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection

42. Dynamics of Aimed Mid-air Movements

43. Becoming a Robot - Overcoming Anthropomorphism with Techno-Mimesis

44. Bottom-Up Organizing with Tools from On High: Understanding the Data Practices of Labor Organizers

45. The DELAY Framework: Designing for Extended LAtencY

46. How We Type: Eye and Finger Movement Strategies in Mobile Typing

47. Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality

48. FoodFab: Creating Food Perception Illusions using Food 3D Printing

49. Venous Materials: Towards Interactive Fluidic Mechanisms

50. Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation