1. An interactive game for training reasoning about paper folding
- Author
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Aurelio Puerta, Zoe Falomir, Pablo Garcia-Segarra, and Ruben Tarin
- Subjects
Spatial skills ,Logic ,Computer Networks and Communications ,Computer science ,Computer games ,ComputingMilieux_PERSONALCOMPUTING ,Paper folding ,020207 software engineering ,02 engineering and technology ,Education ,Computer game ,Hardware and Architecture ,Human–computer interaction ,Explainable AI ,0202 electrical engineering, electronic engineering, information engineering ,Media Technology ,Qualitative descriptors ,Spatial cognition ,Software ,Spatial reasoning - Abstract
Paper folding-and-punching tests are used to measure spatial abilities in humans. This paper presents a qualitative model for paper folding (QPF) and a computer game (Paper Folding Game) developed to apply and show the reasoning capabilities of the QPF model. This interactive game presents paper-folding activities intended to help users train and understand how to fold a paper to get a specific shape. Then, it presents paper-folding-and-punching tests to the players. The Paper Folding Game can automatically generate paper-folding-and-punching questions with varying degrees of difficulty depending on the number of folds and holes made, thus producing additional levels for training. The reasoning mechanisms in the QPF model are used by the Paper Folding Game to infer the right answer to each paper-folding-and-punching question. This reasoning capability allows the game to provide feedback to the players when they are wrong and also to create other plausible answers automatically, so that random question-answers are shown to the players in the master-mode. The Paper Folding Game has been implemented using Unity engine and it is available to download from GooglePlay and AppleStore for everyone to train their spatial reasoning skills.
- Published
- 2020