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1. Looking beyond Learning: Notes towards the Critical Study of Educational Technology

2. Exploring behavioural patterns and their relationships with social annotation outcomes.

3. Hybrid teaching and learning: A conjoint analysis of student preferences in online and onsite scenarios.

4. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

5. Do social cues in instructional videos affect attention allocation, perceived cognitive load, and learning outcomes under different visual complexity conditions?

6. Online versus face‐to‐face cheating: The prevalence of cheating behaviours during the pandemic compared to the pre‐pandemic among Turkish University students.

7. Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning.

8. Online 3D gamification for teaching a human resource development course.

9. Embodied preparation for learning basic quantum chemistry: A mixed‐method study.

10. Artificial intelligence education for young children: A case study of technology‐enhanced embodied learning.

11. Differences in the perception of the role of instructors among Western and Chinese students in online teaching practices.

12. Using WhatsApp increases language students' self‐motivation and achievement, and decreases learning anxiety: A self‐determination theory approach.

13. Investigating students' use of self‐assessments in higher education using learning analytics.

14. Analytics of learning tactics and strategies in an online learnersourcing environment.

15. Virtual reality and situated experiential education: A conceptualization and exploratory trial.

16. Discovering computational thinking in everyday problem solving: A multiple case study of route planning.

17. Flipping writing metacognitive strategies and writing skills in an English as a foreign language collaborative writing context: a mixed‐methods study.

18. Secondary school teachers' use of online formative assessment during COVID‐19 lockdown: Experiences and lessons learned.

19. The role of gender and employment status in MOOC learning: An exploratory study.

20. Homogeneous and heterogeneous multiple representations in equation‐solving problems: An eye‐tracking study.

21. Personalized refutation texts best stimulate teachers' conceptual change about multimedia learning.

22. Immersive virtual reality for increasing presence and empathy.

23. The effects of ABRACADABRA on reading outcomes: An updated meta‐analysis and landscape review of applied field research.

24. Analytics of time management strategies in a flipped classroom.

25. Revising the computer programming attitude scale in the context of attitude ambivalence.

26. Measuring self‐regulated learning in a junior high school mathematics classroom: Combining aptitude and event measures in digital learning materials.

27. Exploring the co‐occurrence of students' learning behaviours and reasoning processes in an intelligent tutoring system: An epistemic network analysis.

28. The utility of 3D, haptic‐enabled, virtual reality technologies for student knowledge gains in the complex biological system of the human heart.

29. I see something you do not: Eye movement modelling examples do not improve anomaly detection in interpreting medical images.

30. Learning performance and cognitive load in mobile learning: Impact of interaction complexity.

31. Virtual academic conferences as learning spaces: Factors associated with the perceived value of purely virtual conferences.

32. Can video games change attitudes towards history? Results from a laboratory experiment measuring short‐ and long‐term effects.

33. The structure of student engagement in online learning: A bi‐factor exploratory structural equation modelling approach.

34. Improving summary writing through formative feedback in a technology‐enhanced learning environment.

35. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

36. The research‐teaching nexus in a graduate CALL course: An action research study.

37. Adaptive retrieval practice with multiple‐choice questions in the university classroom.

38. Where is the teacher? Digital analytics for classroom proxemics.

39. Effects of self‐generated graphic organizers on learning depend on in‐task guidance.

40. When and why does emotional design foster learning? Evidence for situational interest as a mediator of increased persistence.

41. Effects of the ARCS‐V‐based motivational strategies on online learners' academic performance, motivation, volition, and course interest.

42. Assessing the validity of a learning analytics expectation instrument: A multinational study.

43. Inquiry‐based learning and retrospective action: Problematizing student work in a computer‐supported learning environment.

44. Analysing computational thinking in collaborative programming: A quantitative ethnography approach.

45. How does the smartphone usage of college students affect academic performance?

46. Flipped learning readiness in teaching programming in middle schools: Modelling its relation to various variables.

47. Guest editorial: JCAL access to support teaching research methods.

48. Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic.

49. Looking beyond learning: notes towards the critical study of educational technology.

50. Reconsidering simulations in science education at a distance: features of effective use.