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1. Trustworthy remote assessments: A typology of pedagogical and technological strategies.

2. Academic dishonesty and trustworthy assessment in online learning: A systematic literature review.

3. Investigating the pedagogies of screen‐sharing in contemporary learning environments—A mixed methods analysis.

4. Technological affordances in teachers' online professional learning communities: A systematic review.

5. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

6. Higher education students' experiences and opinion about distance learning during the Covid‐19 pandemic.

7. Digital skills critical for education: Video analysis of students' technology use in Norwegian secondary English classrooms.

8. Virtual reality environment in pharmacy education: A cyclical study on instructional design principles.

9. Mapping active and collaborative learning in higher education through annotations in hyper‐video by learning analytics.

10. Using 360‐degree videos in teacher education to improve preservice teachers' professional interpersonal vision.

11. Machine translation in language acquisition: A study on EFL students' perceptions and practices in Saudi Arabia and South Korea.

12. Technology‐mediated outdoor learning for primary school student teachers: Focusing on biodiversity.

13. Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning.

14. Promoting student engagement in online collaborative writing through a student‐facing social learning analytics tool.

15. Characteristics of pedagogical change in integrating digital collaborative learning and their sustainability in a school culture: e‐CSAMR framework.

16. Improving summary writing through formative feedback in a technology‐enhanced learning environment.

17. Lessons learned on student engagement from the nature of pervasive socio‐digital interests and related network participation of adolescents.

18. The effects of digital storytelling games on high school students' critical thinking skills.

19. Preservice and inservice teachers' pedagogical reasoning underlying their most‐valued technology‐supported instructional activities.

20. Studying the effectiveness of an online argumentation model for improving undergraduate students' argumentation ability.

21. Face‐to‐face, blended, flipped, or online learning environment? Impact on learning performance and student cognitions.

22. Factors that influence the development and performance of academic oral presentations using a blended learning environment.

23. Gamers, Surfers, Social Media Users: Unpacking the role of interest in English.

24. The format of problem representation for in‐game learning supports.

25. The effect of blended learning on the development of clause combining as an aspect of the acquisition of written discourse by Jordanian learners of English as a foreign language.

26. Learning linkages: Integrating data streams of multiple modalities and timescales.

27. Understanding 'change' through spatial thinking using Google Earth in secondary geography.

28. Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.

29. Enhancing formal e-learning with edutainment on social networks.