Search

Showing total 5 results
5 results

Search Results

1. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

2. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers.

3. Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning.

4. Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design.

5. The format of problem representation for in‐game learning supports.