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1. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning.

2. The impact of an online gamified approach embedded with self‐regulated learning support on students' reading performance and intrinsic motivation: A randomized controlled trial.

3. The effect of an artificial agent's vocal expressiveness on immediacy and learning.

4. Is the human movement effect stable over time? The effects of presentation format on acquisition and retention of a motor skill.

5. The format of problem representation for in‐game learning supports.

6. The influences of contextualized media on students' science attitudes, knowledge, and argumentation learning through online game‐based activities.