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49 results

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1. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

2. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.

3. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

4. Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model.

5. Exploring behavioural patterns and their relationships with social annotation outcomes.

6. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning.

7. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

8. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

9. Learning analytics driven improvements in learning design in higher education: A systematic literature review.

10. Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task.

11. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

12. Impact of reading messages on student learning and note‐taking during a video lecture.

13. Exploring the multidimensional impact of ICT on academic achievement and mental health: Evidence from a large‐scale survey of higher vocational students in China.

14. Understanding mobile learning acceptance among university students with special needs: An exploration through the lens of self‐determination theory.

15. Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists.

16. Credibility and altered communication styles of AI graders in the classroom.

17. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

18. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

19. Primary school students' perceptions and developed artefacts and language from learning coding and computational thinking using the 3C model.

20. Incorporating hands‐on experiments into an online science course.

21. Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load.

22. Pre‐class learning analytics in flipped classroom: Focusing on resource management strategy, procrastination and repetitive learning.

23. Mathematical experience in game‐based problem‐solving.

24. Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels.

25. Effects of providing EFL learners with additional online and face‐to‐face practise opportunities to promote active learning in higher education.

26. Enacting control with student dashboards: The role of motivation.

27. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

28. Effects and mechanisms of analytics‐assisted reflective assessment in fostering undergraduates' collective epistemic agency in computer‐supported collaborative inquiry.

29. Understanding variation in children's reading comprehension: A dynamic approach.

30. Experimenting with computational thinking for knowledge transfer in engineering robotics.

31. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

32. High task motivation learners co‐viewing video lectures facilitates learning.

33. The impact of goal assignment in a game‐based learning environment.

34. Unravelling the underlying mechanism of computational thinking: The mediating role of attitudinal beliefs between personality and learning performance.

35. Highlighting and highlighted information in text comprehension and learning from digital reading.

36. The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey.

37. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

38. Programming and 21st century skill development in K‐12 schools: A multidimensional meta‐analysis.

39. Differences in the perception of the role of instructors among Western and Chinese students in online teaching practices.

40. Beyond the dawn of virtualized learning environments: A comparative study of video and augmented reality information delivery on student engagement and knowledge retention.

41. Feedforward‐ or feedback‐based group regulation guidance in collaborative groups.

42. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

43. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

44. Effectiveness of online collaborative problem‐solving method on students' learning performance: A meta‐analysis.

45. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

46. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

47. The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review.

48. Finger versus pencil: An eye tracking study of learning by drawing on touchscreens.

49. Where less is more: Limited feedback in formative online multiple‐choice tests improves student self‐regulation.