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1. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

2. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

3. A preliminary study on flipping an English as a foreign language collaborative writing course with video clips: Its impact on writing skills and writing motivation.

4. Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning.

5. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers.

6. Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition.

7. Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning.

8. Assessing fidelity of implementation to a technology‐mediated early intervention using process data.

9. Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design.

10. ProVoc: An app to train vocabulary depth in order to foster children's reading comprehension.

11. Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences.