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1. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning.

2. Gamification improves learning: Experience in a training activity of computer programming in higher education.

3. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

4. The impact of an online gamified approach embedded with self‐regulated learning support on students' reading performance and intrinsic motivation: A randomized controlled trial.

5. Re‐viewing performance: Showing eye‐tracking data as feedback to improve performance monitoring in a complex visual task.

6. Let me explain! The effects of writing and reading short justifications on students' performance, confidence and opinions in audience response systems.

7. Is the human movement effect stable over time? The effects of presentation format on acquisition and retention of a motor skill.