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1. Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality.

2. Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model.

3. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

4. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

5. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

6. Empowering learners with AI‐generated content for programming learning and computational thinking: The lens of extended effective use theory.

7. Channelling feedback through audiovisual presentations: Do higher education students perceive, use and benefit from video feedback compared to written feedback?

8. Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning.

9. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

10. Learning Newtonian mechanics with an intrinsically integrated educational game.

11. Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking.

12. Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load.

13. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners.

14. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

15. Pre‐class learning analytics in flipped classroom: Focusing on resource management strategy, procrastination and repetitive learning.

16. Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels.

17. Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion.

18. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

19. The impact of goal assignment in a game‐based learning environment.

20. Embodied preparation for learning basic quantum chemistry: A mixed‐method study.

21. The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey.

22. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

23. K‐12 teachers' programming attitudes among different disciplines: Analysis of influential factors.

24. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

25. Understanding English‐as‐a‐foreign‐language university teachers' synchronous online teaching satisfaction: A Chinese perspective.

26. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

27. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

28. Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs.

29. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

30. Presenting points or rank: The impacts of leaderboard elements on English vocabulary learning through video lectures.

31. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

32. Where less is more: Limited feedback in formative online multiple‐choice tests improves student self‐regulation.

33. Effects of an annotation‐supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms.