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1. Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours.

2. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

3. Exploring relationships among students' computational thinking skills, emotions, and cognitive load using simulation games in primary education.

4. Factors influencing Chinese undergraduate students' emotions in an online EFL learning context during the COVID pandemic.

5. Effects of an annotation‐supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms.

6. Compensating the socioeconomic achievement gap with computer‐assisted instruction.

7. Digital story design activities used for teaching programming effect on learning of programming concepts, programming self‐efficacy, and participation and analysis of student experiences.

8. Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic.

9. Evaluating Web 2.0 technologies in higher education using students' perceptions and performance.