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1. Latin American Women and Computer Science: A Systematic Literature Mapping

2. Evaluation of Final Examination Papers in Engineering: A Case Study Using Bloom's Taxonomy

3. A Cautionary Note on Checking Software Engineering Papers for Plagiarism

4. Hints on writing technical papers and making presentations

5. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science

6. Latin American Women and Computer Science: A Systematic Literature Mapping.

7. Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context into Existing Introductory Programming Courses

8. Evaluation of the Effectiveness of a Web-Based Learning Design for Adult Computer Science Courses

9. Collaborative Learning Using Wiki Web Sites for Computer Science Undergraduate Education: A Case Study

10. Reverse Engineering and Software Products Reuse to Teach Collaborative Web Portals: A Case Study with Final-Year Computer Science Students

11. A One-Credit Hands-On Introductory Course in Electrical and Computer Engineering Using a Variety of Topic Modules

12. Component-Based Approach for Educating Students in Bioinformatics

13. A One-Year Introductory Robotics Curriculum for Computer Science Upperclassmen

14. Equal But Not Equitable: Self-Reported Data Obscures Gendered Differences in Project Teams.

15. A Spiral Step-by-Step Educational Method for Cultivating Competent Embedded System Engineers to Meet Industry Demands

16. Teaching Agile Software Development: A Case Study

17. Mobile Learning in a Large Blended Computer Science Classroom: System Function, Pedagogies, and Their Impact on Learning

18. A Multidimensional Software Engineering Course

19. Use of Student Experiments for Teaching Embedded Software Development Including HW/SW Co-Design

20. Introduction of Synchronous Peer Collaboration Activities in a Distance Learning Course

21. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.

22. Analysis of Students’ Ratings of Teaching Quality to Understand the Role of Gender and Socio-Economic Diversity in Higher Education.

23. Computational Thinking and User Interfaces: A Systematic Review.

24. Collaborative Learning Using Wiki Web Sites for Computer Science Undergraduate Education: A Case Study.

25. Using PSpice in Teaching Impulse Voltage Testing of Power Transformers to Senior Undergraduate Students.

26. An Animated Introduction to Relational Databases for Many Majors.

27. Using Student Conferences to Increase Participation in the Classroom: A Case Study.

28. The Issue of (Software) Plagiarism: A Student View.

29. Gendered Risks of Team-Based Learning: A Model of Inequitable Task Allocation in Project-Based Learning.

30. Guest Editorial Informatics and Electronics Education: Some Remarks.

31. A Semantically Enriched Context-Aware OER Recommendation Strategy and Its Application to a Computer Science OER Repository.

32. A Closer Look at the Differences Between Graders in Introductory Computer Science Exams.

33. An Instructional Feedback Technique for Teaching Project Management Tools Aligned With PMBOK.

34. Effective Learner-Centered Approach for Teaching an Introductory Digital Systems Course.

35. An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science.

36. Traffic Sign Recognition for Computer Vision Project-Based Learning.

37. The Design and Effect of a Scaffolded Concept Mapping Strategy on Learning Performance in an Undergraduate Database Course.

38. A Project-Based Biologically-Inspired Robotics Module.

39. Integrating Mobile Robotics and Vision With Undergraduate Computer Science.

40. Evaluation of the Effectiveness of a Web-Based Learning Design for Adult Computer Science Courses.

41. Component-Based Approach for Educating Students in Bioinformatics.

42. Using Topic Modeling to Extract Pre-Service Teachers’ Understandings of Computational Thinking From Their Coding Reflections.

43. Intuitive Transform Processing

44. OER Approach for Specific Student Groups in Hardware-Based Courses.

45. Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs).

46. Identifying Core Concepts of Cybersecurity: Results of Two Delphi Processes.

47. Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science.

48. A One-Year Introductory Robotics Curriculum for Computer Science Upperclassmen.

49. Introducing Programmable Logic to Undergraduate Engineering Students in a Digital Electronics Course.

50. Flip-Flops in Students' Conceptions of State.