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1. Socio-Cultural Challenges in Global Software Engineering Education.

2. A Longitudinal Study of Nonoriginal Content in Final-Year Computing Undergraduate Projects.

3. GridFoRCE: A Comprehensive Resource Kit for Teaching Grid Computing.

4. Enhancing the Student Learning Experience in Software Engineering Project Courses.

5. Performing Systematic Literature Reviews With Novices: An Iterative Approach.

6. PBL-SEE: An Authentic Assessment Model for PBL-Based Software Engineering Education.

7. Reverse Engineering and Software Products Reuse to Teach Collaborative Web Portals: A Case Study With Final-Year Computer Science Students.

8. An Assessment of the ECTS in Software Engineering: A Teaching Experience.

9. An Assessment of a Self-Directed Learning Approach in a Graduate Web Application Design and Development Course.

10. Learner-Centered Web-Based Instruction in Software Engineering.

11. Introducing Software Engineering Developments to a Classical Operating Systems Course.

12. Web-Based Activities Around a Digital Model Railroad Platform.

13. Evaluation of a UML-Based Versus an IEC 61131-3-Based Software Engineering Approach for Teaching PLC Programming.

14. Enhancing Project-Based Learning in Software Engineering Lab Teaching Through an E-Portfolio Approach.

15. Improving a Computer Networks Course Using the Partov Simulation Engine.

16. A Middleware Platform for Providing Mobile and Embedded Computing Instruction to Software Engineering Students.

17. A Capstone Course on Agile Software Development Using Scrum.

18. Design Patterns for Teaching Type Checking in a Compiler Construction Course.

19. Measuring the Impact of Agile Coaching on Students’ Performance.

20. Experimental Evaluation of a Serious Game for Teaching Software Process Modeling.

21. An Agile, Graduate, Software Studio Course.

22. Effects of the Meetings-Flow Approach on Quality Teamwork in the Training of Software Capstone Projects.

23. Using Intelligent Tutors to Teach Students How APIs Are Used for Software Engineering in Practice.

24. Exploring the Educational Benefits of Introducing Aspect-Oriented Programming Into a Programming Course.

25. An Online Graduate Requirements Engineering Course.

26. The Company Approach to Software Engineering Project Courses.

27. Improving Students With Rubric-Based Self-Assessment and Oral Feedback.

28. Improving the Teaching of Discrete-Event Control Systems Using a LEGO Manufacturing Prototype.

29. Teaching Agile Software Development: A Case Study.

30. Support for Different Roles in Software Engineering Master's Thesis Projects.

31. Use of Student Experiments for Teaching Embedded Software Development Including HW/SW Co-Design.

32. A Laboratory Setup and Teaching Methodology for Wireless and Mobile Embedded Systems.

33. Experience Management Wikis for Reflective Practice in Software Capstone Projects.

34. e-Learning in Project Management Using Simulation Models: A Case Study Based on the Replication of an Experiment.

35. Formally Assessing an Instructional Tool: A Controlled Experiment in Software Engineering.

36. Integrating Large-Scale Group Projects and Software Engineering Approaches for Early Computer Science Courses.

37. Experience With Teaching Black-Box Testing in a Computer Science/Software Engineering Curriculum.

38. A Student-Enacted Simulation Approach to Software Engineering Education.

39. The Impact and Measurement of Today’s Learning Technologies in Teaching Software Engineering Course Using Design-Based Learning and Project-Based Learning.

40. An Empirical Study on the Use of CDIO in Software Engineering Education.

41. An Eco-System Approach to Project-Based Learning in Software Engineering Education.

42. A Multidimensional Software Engineering Course.

43. Software Engineering Education Knowledge Versus Industrial Needs.

44. A Three-Year Study on Peer Evaluation in a Software Engineering Project Course.

45. Table of Contents.

46. Improving Teamwork in Agile Software Engineering Education: The ASEST+ Framework.

47. A Study of Computing Undergraduates Undertaking a Systematic Literature Review.

48. Table of contents.

49. Student Group Working Across Universities: A Case Study in Software Engineering.

50. Encouraging Global Awareness in a Computer Networking Course.