Search

Showing total 24 results

Search Constraints

Start Over You searched for: Search Limiters Peer Reviewed Remove constraint Search Limiters: Peer Reviewed Publication Year Range This year Remove constraint Publication Year Range: This year Journal computers in human behavior Remove constraint Journal: computers in human behavior
24 results

Search Results

1. Designing self-ordering kiosk for older adults: Familiarity design focusing on representation, manipulation, and organization.

2. An individual adaptive ubiquitous learning paradigm: Focusing on the collection and utilization of academic emotions.

3. Towards comprehensive cyberbullying detection: A dataset incorporating aggressive texts, repetition, peerness, and intent to harm.

4. The effect of anthropomorphism of virtual voice assistants on perceived safety as an antecedent to voice shopping.

5. Virtual reality in transportation and logistics: A clustering analysis of studies from 2010 to 2023 and future directions.

6. How recommendation letters affect career Mobility:Evidence from a social networking sites LinkedIn.

7. Metaverse for service industries: Future applications, opportunities, challenges and research directions.

8. A protective buffer or a double-edged sword? Investigating the effect of "parasocial guanxi" on consumers' complaint intention in live streaming commerce.

9. Using machine learning for continuous updating of meta-analysis in educational context.

10. Cyberbullying of university faculty: An examination of prevalence, coping, gender, and personality factors.

11. Is learning analytics applicable and applied to education of students with intellectual/developmental disabilities? A systematic literature review.

12. The "backfire" effects of luxury advertising on TikTok: The moderating role of self-deprecating online reviews.

13. Not just for fun: The effect of pseudo-reviews on consumer behavior.

14. Exploring the impact of augmented reality smart glasses on worker well-being in warehouse order picking.

15. A study of the influence of altruism, social responsibility, reciprocity, and the subjective norm on online prosocial behavior in adolescence.

16. The 4C framework: Towards a holistic understanding of consumer engagement with augmented reality.

17. Reviewing the differences between learning analytics and educational data mining: Towards educational data science.

18. The automated model of comprehension version 4.0 – Validation studies and integration of ChatGPT.

19. Burnout, resilience, and coping among esports players: A network analysis approach.

20. It feels, therefore it is: Associations between mind perception and mind ascription for social robots.

21. Social touch to build trust: A systematic review of technology-mediated and unmediated interactions.

22. A Machine's ethos? An inquiry into artificial ethos and trust.

23. University Students' Opinions on Using Intelligent Agents to Cope with Stress and Anxiety in Social Situations.

24. The future of prejudice reduction research: A critical review of the role of virtual reality (VR).