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222 results

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1. Software modeling in education.

2. Learning and Teaching Object Technology.

3. The BlueJ System and its Pedagogy.

4. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study.

5. A comparison of the methodological quality of articles in computer science education journals and conference proceedings.

6. What resources do CS1 students use and how do they use them?

7. Towards a Framework for Characterising Concurrent Comprehension.

8. Evolving Pedagogical Patterns: The Work of the Pedagogical Patterns Project.

9. Opinions on computing education in Korean K-12 system: higher education perspective.

10. The ongoing challenges of computer science education research.

11. Experiences in teaching a graduate course on model-driven software development.

12. Toward an understanding of the variation in approaches to analysis and design.

13. Process as content in computer science education: empirical determination of central processes.

14. Teaching in the current higher education environment: perceptions of IT academics.

15. Debugging: a review of the literature from an educational perspective.

16. What about a simple language? Analyzing the difficulties in learning to program.

17. Categorizing student software designs: Methods, results, and implications.

18. eXtreme teaching: A framework for continuous improvement.

19. Categorizing Pedagogical patterns by teaching activities and Pedagogical values.

20. Pedagogical patterns: A means for communication within the CS teaching community of practice.

21. Strategies for teaching object-oriented concepts with Java.

22. Implementing large projects in software engineering courses.

23. Teaching the tacit knowledge of programming to noviceswith natural language tutoring.

24. A Comparison of Source Code Plagiarism Detection Engines.

25. "Design-n-Code Fests" as Capstone Projects for an Object-Oriented Software Development Course.

26. An Applied Approach to Teaching the Fundamentals of Operating Systems.

28. Computer Science Education in High School.

29. An evaluation of a professional learning network for computer science teachers

30. The effects of integrating service learning into computer science: an inter-institutional longitudinal study

31. A blended learning approach for teaching computer programming: design for large classes in Sub-Saharan Africa

32. Using GitHub in large software engineering classes. An exploratory case study.

33. Dragonfly: strengthening programming skills by building a game engine from scratch

34. Gender differences in factors influencing students towards computing

35. Reversing: a fundamental idea in computer science

36. A Classification of Recent Australasian Computing Education Publications

37. Academic Integrity and Plagiarism: Australasian perspectives

38. Implementations of the CC′01 human – computer interaction guidelines using Bloom's taxonomy

39. Essential use cases for pedagogical patterns

40. Multi-agent Systems Design for Novices

41. A Call for Action (Research): Applying Science Education Research to Computer Science Instruction

42. A Wittgenstein Approach to the Learning of OO-modeling

43. Evolving Pedagogical Patterns: The Work of the Pedagogical Patterns Project

44. Curricular Considerations for Supporting Careers in Computer Graphics

45. Teaching Visual Design Principles for Computer Science Students

46. Bridging Academic Software Engineering Education and Industrial Needs

47. Characteristics of Successful Collaborations to Produce Educated Software Engineering Professionals

48. Problem-Based Learning for Foundation Computer Science Courses

49. Java Facilities for Automating Analysis, Feedback and Assessment of Laboratory Work

50. Teaching Information Systems Management Skills: Using Integrated Projects and Case Studies