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1. A virtual reality photography application to assess spatial memory.

2. Profiling distance learners in TEL environments: a hierarchical cluster analysis.

3. The acceptance of information technology innovations in hospitals: differences between early and late adopters.

4. Implementing telemedicine technologies through an unlearning context in a homecare setting.

5. Specific smartphone uses and how they relate to anxiety and depression in university students: a cross-cultural perspective.

6. Exploring player experience in ranked League of Legends.

7. Reducing techno-anxiety in high school teachers by improving their ICT problem-solving skills.

8. Use of Facebook, Tuenti, Twitter and Myspace among young Spanish people.

9. The frequency of the dyadic influence tactics according to communication media.