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1. Unveiling Neurocognitive Disparities in Encoding and Retrieval between Paper and Digital Tablet-Based Learning.

2. The Case of the Missing Paper: A Play in One Act.

3. Usage of Gamification Techniques in Software Engineering Education and Training: A Systematic Review.

4. 'ON THE EXTRAORDINARY RISE AND INEXPLICABLE DECLINE OF PUBLIC REPOSITORIES OF USEFUL KNOWLEDGE'.

5. GenAI et al.: Cocreation, Authorship, Ownership, Academic Ethics and Integrity in a Time of Generative AI.

6. The impact of education costs on income inequality.

7. THE RIGHT TO EDUCATION AS A NATURAL HUMAN RIGHT.

8. Investigation of the Role of Learning Management Systems in Education Based on the Internet of Things.

9. Without School: Education as Common(ing) Activities in Local Social Infrastructures – An Escape from Extinction Ethics.

10. The if , why and how of fitness testing in secondary school physical education in the United Kingdom.

11. The Influence of Instructional Leadership on Professional Learning Communities Practices.

12. CLASSROOM READINESS IN THE FACE OF FUTURISTIC DISRUPTIONS TO SCHOOL SYSTEM IN SOUTH AFRICA.

13. Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design.

14. Enhancing Informal Education with Robotic Process Automation: A Method for Automating Course Search on E-Learning Platforms.

15. Potencializando o enegrecer a partir da análise fílmica de Green Book: um guia para a vida.

16. Biographically Anchored Liturgies as a Starting Point for Liturgical Formation.

17. Experiencias en el uso de la Realidad - Virtual.

18. THE IMPACT OF ELECTRONIC BOOKS ON STUDENTS’ LEARNING SKILLS – ELECTRONIC OR TRADITIONAL BOOKS?

19. Representing ESD in the Humanities.

20. Motivating innovative education methods with hackathon attendance.

21. Argument mapping as a pre-writing activity: Does it promote writing skills of EFL learners?

22. Students' perceptions and experiences of translanguaging pedagogy in teaching English for academic purposes in China.

23. A usability study on Yamashita's treasure: a game-based instructional material in teaching Philippine history.

24. Construction and standardisation of an instrument measuring lecturers' persistence to publish in Scopus-indexed journals.

25. Unleashing the Potential of Generative AI, Conversational Agents and Chatbots in Educational Praxis: A Systematic Review and Bibliometric Analysis of GenAI in Education.

26. Research Avenues on use of Augmented Reality in Education.

27. Augmented Reality in Education: An Overview of Twenty-Five Years of Research.

28. A SYSTEMATIC LITERATURE REVIEW ON THE USE OF PODCASTS IN EDUCATION AMONG UNIVERSITY STUDENTS.

29. Show-and-Tell: An Interface for Delivering Rich Feedback upon Creative Media Artefacts.

30. Teachers' perceptions about IoT technologies in school activities.

31. 基于虚拟现实的师范生教学技能实训 系统的设计与实现.

32. Development and evaluation of a modular experiential learning curriculum for promoting AI readiness.

33. SCIENTIFIC AND PRACTICAL FOUNDATIONS OF KNOWLEDGE MANAGEMENT OF STUDENTS USING THE CONSORTIUM MODEL.

34. Teaching in the Age of AI/ChatGPT in Mental-Health-Related Fields.

35. The Use of Physical Strength in Children’s Education: Learning from Indonesian Court’s Judgments.

36. BEYOND BOUNDARIES: THE HOLISTIC LEARNING APPROACH THROUGH DIVERSITY, AND CREATIVITY.

37. Improving English Speaking Skills at Saba University.

38. IMPACT OF AN ONLINE SELF-REGULATION CLEARN TEACHING TOOL ON STUDENT PERFORMANCE IN A LARGE COMPUTER PROGRAMMING CLASS. A CASE OF ZIMBABWE HIGHER AND TERTIARY EDUCATION.

39. Weekly Policy Papers.

40. Classroom acoustics: a case study of the cost-benefit of retrofitted interventions.

41. Media and Model Learning to Develop Skill in Speaking Bahasa Indonesia.

42. Assessment of learning parameters for students' adaptability in online education using machine learning and explainable AI.

43. Schooling children with disabilities during COVID-19: Perspectives of teachers and caregivers in Ethiopia.

44. Complexity theory and the enhancement of learning in higher education: The case of the University of Cape Town.

45. The various guises of translanguaging and its theoretical airstrip.

46. From Chat bots to Virtual Tutors: An Overview of Chat GPT's Role in the Future of Education.

47. Serious game in web programming learning: A systematic literature review.

48. THE IMPORTANCE OF EFFECTIVE COMMUNICATION IN ENSURING CHILDREN'S RIGHTS: A STUDY ON THE INTERSECTION OF COMMUNICATION AND CHILD RIGHTS.

49. ЗНАЧАЈ ИКТ-A У НАСТАВИ И ЛИКОВНОЈ УМЕТНОСТИ.

50. Using ChatGPT in Education: Human Reflection on ChatGPT's Self-Reflection.