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1. Educating on spatial skills using a paper-folding-and-punched-hole videogame: gameplay data analysis.

2. The Case of the Missing Paper: A Play in One Act.

3. Unveiling Neurocognitive Disparities in Encoding and Retrieval between Paper and Digital Tablet-Based Learning.

4. Weekly Policy Papers.

5. From education to practice—2024 update: An opinion paper of the Drug Information Practice and Research Network of the American College of Clinical Pharmacy.

6. A Systematic Literature Review of The State of TVET Research in The Caribbean Over The Past Quarter Century (1996-2021).

7. Weekly Policy Papers.

8. Publishing good research papers from Japan: What can medical writers do?

9. The Metaverse - The Next Big Thing in Education: A Systematic Literature Review.

10. Weekly Policy Papers.

11. High-impact papers in the field of anesthesiology: a 10-year cross-sectional study.

12. Introduction: John Lachs's Philosophical Pluralism.

13. GenAI et al.: Cocreation, Authorship, Ownership, Academic Ethics and Integrity in a Time of Generative AI.

14. Open and online learning: opportunities and challenges.

15. Weekly Policy Papers.

16. Weekly Policy Papers.

17. Augmented Reality in Education: Enhancing Learning Experiences and Student Engagement.

18. Multidisciplinary Teams in Healthcare.

19. Rapid, iterative application of the co-create, build, engage (CBE) framework: development of Blurred Minds Vaping and the Environment module.

20. Breaking through Barriers: A Systematic Review of Extended Reality in Education for the Visually Impaired.

21. Moral Values, Sanctity of Life for Nation Building: A Biblical Perspective.

22. Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study.

23. 'You just need to work harder': Misalignments between the rhetoric of social mobility and education for social justice.

24. Weekly Policy Papers.

25. Ethical Implications of ChatGPT in Higher Education: A Scoping Review.

26. Teaching in the Age of AI/ChatGPT in Mental-Health-Related Fields.

27. Role of cloud computing technology in the education sector.

28. In situ clinical education of frontline healthcare providers in under-resourced areas: A rapid review.

29. IDENTIFYING DIVERSE USES OF VIRTUAL REALITY IN HIGHER EDUCATION AND EXPLORING PERCEPTIONS OF VR IN THE CHOSEN FIELD.

30. ANALYZE OF STEAM EDUCATION RESEARCH FOR THREE DECADES.

31. THE ROLE OF ARTIFICIAL INTELLIGENCE IN DIGITAL EDUCATION.

32. Violence and Children's Education: Evidence From Administrative Data.

33. Caring trajectories and health in mid-life.

34. Wine sensory experience in hospitality education: a systematic review.

35. Becoming somebody: exploring aspirations and pathways to social mobility amongst youth in Sri Lanka.

36. Oscillating between populism and liberalism in the Philippines: participatory education's role in addressing stubborn inequalities.

37. Empathy, Education, and Awareness: A VR Hackathon's Approach to Tackling Climate Change.

38. Redefining the Mandate of Polytechnic Education for Economic Diversification and Sustainability in Nigeria.

39. Kakšen naj bo učitelj prihodnosti? Prispevek h kritičnemu premisleku ob prenovi slovenskega izobraževanja.

40. Political Spectacle and the Decline of Public Education in Botswana.

41. Generative Artificial Intelligence in Product Design Education: Navigating Concerns of Originality and Ethics.

42. Immersive Learning in Photovoltaic Energy Education: A Comprehensive Review of Virtual Reality Applications.

43. Light Field Visualization for Training and Education: A Review.

44. Policy papers published last week.

45. Predicción de repitencias en estudiantes a nivel escolar usando Machine Learning: una revisión sistemática.

46. An interactive game for training reasoning about paper folding.

47. TURIZAM ILI OBRAZOVANJE? KONCEPTUALIZACIJA AKADEMSKOG TURIZMA.

48. How can education systems improve? A systematic literature review.

50. ChatGPT in a programming course: benefits and limitations.