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1. Justifications for the study of computers on the curriculum: Neo‐vocational ideology veiled in progressive educational discourse.

2. Is being clever enough? Young people’s construction of the ideal student in computer science education.

3. Comparison of Required Competences and Task Material in Modeling Education.

4. Essential Aspects of Gender-inclusive Computer Science Education.

5. Data-driven Approach in Devising a New Model for Assessment of Computing Competencies.

6. Analysing the evolution of student interaction patterns in a Massive Private Online Course.

7. THE SIGNIFICANCE OF INVESTIGATING THE RELATIONSHIP BETWEEN MATHEMATICAL THINKING AND COMPUTATIONAL THINKING USING LINGUISTIC ASPECTS.

8. Teaching redundant residue number system for electronics and computer students.

9. Digital learning experiences and spaces: Learning from the past to design better pedagogical and curricular futures.

10. Bibliometric study: Flipped classroom trends in science education 2010-2021.

11. A New Course "Algebra + Computer Science": What Should Be Its Outcomes and Where It Should Start.

12. AI, Concepts of Intelligence, and Chatbots: The "Figure of Man," the Rise of Emotion, and Future Visions of Education.

13. 'You have to ask the right questions': a spatial analysis of the sense of belonging within higher education computer science.

14. THE IMPACT OF THE USAGE OF COMPUTER-ASSISTED TECHNOLOGY (CAT).

15. Scratch-based learning objects for novice programmers: exploring quality aspects and perceptions for primary education.

16. Formative assessment strategies for students' conceptions—The potential of learning analytics.

17. An Evaluation Tool for Extracurricular Activities to Reduce the Gender gap in Computer Science.

18. Epistemologia, etica ed estetica dell’informatica: insegnamento tra tecnologie e mondo digitale.

19. Achieving Effective Learning Outcomes through the Use of Analogies in Teaching Computer Science †.

20. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

21. Evaluation of three consecutive NSF S-STEM Awards (2008 - 2021) at a Predominantly Undergraduate Institution.

22. Surprises along the Path toward Equity in Engineering and Computer Science Education.

23. Choose Ohio First - IMProving REtention and Student Success in Computing (COF-IMPRESS-C) - Second Year Progress Report.

24. Ancestral Computing for Sustainability: Centering Indigenous Epistemologies in Researching Computer Science Education.

25. Supporting skill integration in an intelligent tutoring system for code tracing.

26. Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D.

27. Streaming code across audiences and performers: An analysis of computer science communities of inquiry on Twitch.tv.

28. Material syntonicity: Examining computational performance and its materiality through weaving and sewing crafts.

29. An empirical analysis of high school students' practices of modelling with unstructured data.

31. Fostering Equity in Computer Science Education: Principles from a Feminist Standpoint Conceptual Framework.

32. Robotics in universal prekindergarten classrooms.

33. LOW-COST EXPERIMENTS FOR COMPUTER SCIENCE EDUCATION WITH ARDUINO.

34. Academic Help Seeking Patterns in Introductory Computer Science Courses.

35. Can Natural Language Acquisition Theory Inform How Students Learn To Program?

36. Work-in-Progress: Developing an IoT-based Engaged Student Learning Environment and Tools for Engineering and Computer Science Programs.

37. Exploring the pathways: Using transition theory to understand the strategies undergraduate computing students leverage as transfer students.

38. Comparing Access and Participation Outcomes of Schools Engaged in a Multi-school CS and Cybersecurity Intervention (Evaluation).

39. Cross-Sectional Survey of CS Students' Knowledge of and Attitudes Toward Cybersecurity.

40. The Role of Ethical Hacking and Penetration Testing in Cybersecurity Education.

41. Using Observational Learning Theory to Interpret How Engineering and Computer Science Faculty Learn to Mentor Postdoctoral Scholars.

42. Centering and Exploring Capacity for Schools to Offer Equitable CS Education (Work in Progress).

43. Teachers' Perspectives on Culturally-Relevant Computing: Principles and Processes.

44. A Research-Practice Partnership Approach for Co-Designing a Culturally Responsive Computer Science Curriculum for Upper Elementary Students.

45. Teaching Programming Online: Design, Facilitation and Assessment Strategies and Recommendations for High School Teachers.

46. Synthetic biological neural networks: From current implementations to future perspectives.

47. Introducing the Final TechTrends Issue of 2023.

48. We game on skyscrapers: the effects of an equity-informed game design workshop on students' computational thinking skills and perceptions of computer science.

49. Cybersecurity Index for Undergraduate Computer Science Courses in the UK.

50. Helping teachers make equitable decisions: effects of the TEC Rubric on teachers' evaluations of a computing curriculum.