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1. Synthetic biological neural networks: From current implementations to future perspectives.

2. Toward best practices in embedded ethics: Suggestions for interdisciplinary technology development.

3. Towards understanding students' sensemaking of test case design.

4. Learning to communicate computationally with Flip: A bi-modal programming language for game creation.

5. Extending the nomological network of computational thinking with non-cognitive factors.

6. Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education.

7. Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test.

8. Development of a game-design workshop to promote young girls' interest towards computing through identity exploration.

9. Critical factors towards analysing teachers' presence in on-line learning communities.

10. Announcing one's work in PhD theses in computer science: A comparison of Move 3 in literature reviews written in English L1, English L2 and Spanish L1.

11. Computer science education and K-12 students' computational thinking: A systematic review.

12. Review on teaching and learning of computational thinking through programming: What is next for K-12?

13. Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms.