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1. Latin American Women and Computer Science: A Systematic Literature Mapping.

2. Analysis of Students’ Ratings of Teaching Quality to Understand the Role of Gender and Socio-Economic Diversity in Higher Education.

3. Equal But Not Equitable: Self-Reported Data Obscures Gendered Differences in Project Teams.

4. Using Topic Modeling to Extract Pre-Service Teachers’ Understandings of Computational Thinking From Their Coding Reflections.

5. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.

6. Gendered Risks of Team-Based Learning: A Model of Inequitable Task Allocation in Project-Based Learning.

7. Guest Editorial Informatics and Electronics Education: Some Remarks.

8. A Closer Look at the Differences Between Graders in Introductory Computer Science Exams.

9. Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs).

10. An Instructional Feedback Technique for Teaching Project Management Tools Aligned With PMBOK.

11. Effective Learner-Centered Approach for Teaching an Introductory Digital Systems Course.

12. Identifying Core Concepts of Cybersecurity: Results of Two Delphi Processes.

13. Computational Creativity Exercises: An Avenue for Promoting Learning in Computer Science.

14. Traffic Sign Recognition for Computer Vision Project-Based Learning.

15. The Design and Effect of a Scaffolded Concept Mapping Strategy on Learning Performance in an Undergraduate Database Course.

16. A Project-Based Biologically-Inspired Robotics Module.

17. Integrating Mobile Robotics and Vision With Undergraduate Computer Science.

18. An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science.

19. An Embedded Systems Course for Engineering Students Using Open-Source Platforms in Wireless Scenarios.

20. The Issue of (Software) Plagiarism: A Student View.

21. Evaluation of the Effectiveness of a Web-Based Learning Design for Adult Computer Science Courses.

22. Collaborative Learning Using Wiki Web Sites for Computer Science Undergraduate Education: A Case Study.

23. Component-Based Approach for Educating Students in Bioinformatics.

24. Programming Anxiety Amongst Computing Students—A Key in the Retention Debate?

25. Using PSpice in Teaching Impulse Voltage Testing of Power Transformers to Senior Undergraduate Students.

26. An Animated Introduction to Relational Databases for Many Majors.

27. A Semantically Enriched Context-Aware OER Recommendation Strategy and Its Application to a Computer Science OER Repository.

28. OER Approach for Specific Student Groups in Hardware-Based Courses.

29. Using Intelligent Tutors to Teach Students How APIs Are Used for Software Engineering in Practice.

30. A One-Year Introductory Robotics Curriculum for Computer Science Upperclassmen.

31. The Company Approach to Software Engineering Project Courses.

32. Improving Students With Rubric-Based Self-Assessment and Oral Feedback.

33. Introducing Programmable Logic to Undergraduate Engineering Students in a Digital Electronics Course.

34. Using Virtualization and Automatic Evaluation: Adapting Network Services Management Courses to the EHEA.

35. Learning Intelligent Genetic Algorithms Using Japanese Nonograms.

36. Flip-Flops in Students' Conceptions of State.

37. Marrying Content and Process in Computer Science Education.

38. Enhancing Learning in Introductory Computer Science Courses Through SCALE: An Empirical Study.

39. Teaching Digital Systems in the Context of the New European Higher Education Area: A Practical Experience.

40. Predicting Computer Science Ph.D. Completion: A Case Study.

41. Detection of Plagiarism in Programming Assignments.

42. Towards a Definition of Source-Code Plagiarism.

43. Software Optimization for Improving Student Motivation in a Computer Architecture Course.

44. Using Web-Based Teaching Interventions in Computer Science Courses.

45. A Project-Based Learning Approach to Design Electronic Systems Curricula.

46. A Case for the VMEbus Architecture in Embedded Systems Education.

47. A Grid Portal for an Undergraduate Parallel Programming Course.

48. Multiple Case Studies to Enhance Project-Based Learning in a Computer Architecture Course.

49. Teaching Introductory Artificial Intelligence Using a Simple Agent Framework.

50. Teaching Reconfigurable Systems: Methods, Tools, Tutorials, and Projects.