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1. Implementing flipped classroom that used an intelligent tutoring system into learning process.

2. Robotics applications grounded in learning theories on tertiary education: A systematic review.

3. Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education.

4. Engaging Asian students through game mechanics: Findings from two experiment studies.

5. Not the right kind of ‘digital capital’? An examination of the complex relationship between disabled students, their technologies and higher education institutions.

6. Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms.