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1. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study.

2. Evolving Pedagogical Patterns: The Work of the Pedagogical Patterns Project.

3. Opinions on computing education in Korean K-12 system: higher education perspective.

4. Toward an understanding of the variation in approaches to analysis and design.

5. Process as content in computer science education: empirical determination of central processes.

6. Teaching in the current higher education environment: perceptions of IT academics.

7. Debugging: a review of the literature from an educational perspective.

8. eXtreme teaching: A framework for continuous improvement.

9. Categorizing student software designs: Methods, results, and implications.

10. What about a simple language? Analyzing the difficulties in learning to program.

11. Pedagogical patterns: A means for communication within the CS teaching community of practice.

12. Categorizing Pedagogical patterns by teaching activities and Pedagogical values.

13. Strategies for teaching object-oriented concepts with Java.

14. Implementing large projects in software engineering courses.

15. Teaching the tacit knowledge of programming to noviceswith natural language tutoring.

16. What resources do CS1 students use and how do they use them?

17. Towards a Framework for Characterising Concurrent Comprehension.

18. A Comparison of Source Code Plagiarism Detection Engines.

19. "Design-n-Code Fests" as Capstone Projects for an Object-Oriented Software Development Course.

20. The BlueJ System and its Pedagogy.

21. An Applied Approach to Teaching the Fundamentals of Operating Systems.