Search

Showing total 39 results
39 results

Search Results

1. Helping teachers make equitable decisions: effects of the TEC Rubric on teachers' evaluations of a computing curriculum.

2. Rac(e)ing to computer science for all: how teachers talk and learn about equity in professional development.

3. Languages, literacies and literate programming: can we use the latest theories on how bilingual people learn to help us teach computational literacies?

4. An evaluation of a professional learning network for computer science teachers.

5. Understanding professional learning for Computing teachers from the perspective of situated learning.

6. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study.

7. The effects of integrating service learning into computer science: an inter-institutional longitudinal study.

8. Teaching UML and OCL models and their validation to software engineering students: an experience report.

9. Implementations of the CC'01 human - computer interaction guidelines using Bloom's taxonomy.

10. Evolving Pedagogical Patterns: The Work of the Pedagogical Patterns Project.

11. Identification and addressing reduction-related misconceptions.

12. Opinions on computing education in Korean K-12 system: higher education perspective.

13. Introduction to autonomous mobile robotics using Lego Mindstorms NXT.

14. Supporting and structuring “contributing student pedagogy” in Computer Science curricula.

15. Phenomenography and grounded theory as research methods in computing education research field.

16. Process as content in computer science education: empirical determination of central processes.

17. Non-determinism: An abstract concept in computer science studies.

18. Computer science and IT teachers' conceptions of successful and unsuccessful teaching: A phenomenographic study.

19. A social construction approach to computer science education.

20. An integrated framework for improved Computer Science Education: Strategies, implementations, and results.

21. A Placement Test for Computer Science: Design, Implementation, and Analysis.

22. What resources do CS1 students use and how do they use them?

23. Collected Wisdom: Assessment Tools for Computer Science Programs.

24. On Novice Loop Boundaries and Range Conceptions.

25. Teaching Algorithm Efficiency at CS1 Level: A Different Approach.

26. "Design-n-Code Fests" as Capstone Projects for an Object-Oriented Software Development Course.

27. Extreme Programming: The Student View.

28. Learning Computer Science and Engineering in Context.

29. An Educational Case Study in Protocol Verification and DistributedObservation.

30. A Framework for Student Projects in Computer Networks.

31. Experiences with Evaluation of SDL-Based Protocol Engineering inEducation.

32. Teaching Software Designing Skills.

33. Links: A Framework for Object-Oriented Software Engineering.

34. An Applied Approach to Teaching the Fundamentals of Operating Systems.

35. Studying the Use of Peer Learning in the Introductory Computer ScienceCurriculum.

36. Integrating Software Analysis, Testing, and Verification into theUndergraduate Computer Science Curriculum.

37. A Network-Centric Approach to Computer Science Education and ResearchBased on Robotics.

38. Special issue on doctoral research in computer science education.

39. CSE Graphics and Visualization.