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1. The State of the Field of Computational Thinking in Early Childhood Education. OECD Education Working Papers. No. 274

2. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

3. Case Study: Creation of a Degree Program in Computer Security. White Paper.

4. Seeking Solution: High-Performance Computing for Science. Background Paper.

5. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

6. Reflective Practices among Secondary School Computer Science Teachers: Their Point of View

7. Paper-and-Pencil Programming Strategy toward Computational Thinking for Non-Majors: Design Your Solution

8. Outlining Purposes, Stating the Nature of the Present Research, and Listing Research Questions or Hypotheses in Academic Papers

9. Score Prediction from Programming Exercise System Logs Using Machine Learning

10. Gendered Career Expectations of Students: Perspectives from PISA 2006. OECD Education Working Papers, No. 57

11. ICTs and Gender. OECD Digital Economy Papers, No. 129

12. La Description des langues naturelles en vue d'applications linguistiques: Actes du colloque (The Description of Natural Languages with a View to Linguistic Applications: Conference Papers). Publication K-10.

13. Selected Papers from the National Conference on College Teaching and Learning (6th, Jacksonville, Florida, April 5-8, 1995).

14. Student-Initiated Reports: Operational Analysis in the Evaluation of CAI Curricula. Professional Paper No. 15-74.

15. The Use of Spanish Surnames as a Means of Identifying Latinos in the United States and Puerto Rico. Professional Paper No. 22-74.

16. Proceedings of the International Conference on Educational Data Mining (EDM) (4th, Eindhoven, the Netherlands, July 6-8, 2011)

17. An analysis of retracted papers in Computer Science.

18. An Operations Research-Based Teaching Unit for Grade 11: The ROAR Experience, Part II

19. From Crisis to Opportunity: Practices and Technologies for a More Effective Post-COVID Classroom

20. The Influences of Computer Game Play and Social Media Use on Computer Science Identity and Computer Science Career Interests

21. Comparing Course Delivery Methods, What Do Students Prefer and What Works

22. Preface of the Special Issue Dedicated to Selected Papers from IWOCA 2022.

23. Teaching Robotics during COVID-19: Machine Learning, Simulation, and AWS DeepRacer

24. Beyond Boundaries of Cultural Capital in Determining the Inclusion of Information Technology in the High School Curriculum

25. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

26. The Papers of the ACM SIGCSE-SIGCUE Technical Symposium, Computer Science and Education (Anaheim, California, February 12 and 13, 1976).

27. Sixth New Zealand Computer Conference (Auckland 78). Volume I, Papers.

28. AFTHER: A Decision-Making Game for Higher Education. ASHE Annual Meeting 1979 Paper.

29. Microelectronics in F. E.: Some Personal Perceptions. An Occasional Paper.

30. Classification of Paper Values Based on Citation Rank and PageRank.

31. Digital Learning Experiences and Spaces: Learning from the Past to Design Better Pedagogical and Curricular Futures

32. Student Achievement in High Technology Programs--Community College vs. University Mathematical Preparation. AIR 1984 Annual Forum Paper.

33. Distance Education in Southern Africa Conference, 1987. Papers 3.2: Media and Technology in Distance Education.

35. Apple Treats. BASIC Classroom Computing Featuring Hands-On Activities and Pencil/Paper Fun.

36. Digital Modes of Interpretation of Pictish Sculpture

37. Exposing the Chameleon-Like Nature of Racism: A Multidisciplinary Look at Critical Race Theory in Higher Education

38. Towards a Framework to Improve the Quality of Teaching and Learning: Consciousness and Validation in Computer Engineering Science, UCT

39. A genre-based analysis of questions and comments in Q&A sessions after conference paper presentations in computer science.

40. How to Facilitate Manufacturing Industry Learning from Problems: A Review on Advanced Technology Problem-Solving

41. The Early Period of the 'Digital Revolution' from the Point of View of Intellectual History

42. Automatically Predicting Peer Satisfaction during Collaborative Learning with Linguistic, Acoustic, and Visual Features

43. Tapping into Early PhD Aspirations to Advance Gender Equity in Computing: Predicting PhD Interest among Upward Transfer Students

44. Using Debugging as a Platform for Transdisciplinary Learning

45. Analysing the Evolution of Student Interaction Patterns in a Massive Private Online Course

46. Constructive Graph Tasks in Distant Contests

47. Dotting i's and Crossing T's: Integrating Breadth and Depth in an Undergraduate Cybersecurity Course

48. Reference publication year spectroscopy (RPYS) of computer science papers from Eastern Europe.

49. Heuristic Classification. Technical Report Number 12.

50. The Carbon Footprint of Conference Papers.