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2. Serious Games, Interaction and Simulation : 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
- Author
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Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho, Carlos Vaz de Carvalho, Paula Escudeiro, and António Coelho
- Subjects
- Education—Data processing, User interfaces (Computer systems), Human-computer interaction, Artificial intelligence, Computers and civilization, Image processing—Digital techniques, Computer vision, Educational technology
- Abstract
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
- Published
- 2016
3. Technology Enhanced Assessment : 20th International Conference, TEA 2017, Barcelona, Spain, October 5–6, 2017, Revised Selected Papers
- Author
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Eric Ras, Ana Elena Guerrero Roldán, Eric Ras, and Ana Elena Guerrero Roldán
- Subjects
- Education—Data processing, Application software, Social sciences—Data processing, User interfaces (Computer systems), Human-computer interaction, Educational technology
- Abstract
This book constitutes the proceedings of the 20th International Conference on Technology Enhanced Assessment, TEA 2017, held in Barcelona, Spain, in October 2017. The 17 papers presented were carefully selected from 42 submissions. They are centered around topics like e-learning, computer-assisted instruction, interactive learning environments, collaborative learning, computing education, student assessment.Chapter'Student perception of scalable peer-feedback design in Massive Open Online Courses'is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/). For further details see license information in the chapter.
- Published
- 2018
4. Artificial Intelligence in Education : 19th International Conference, AIED 2018, London, UK, June 27–30, 2018, Proceedings, Part II
- Author
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Carolyn Penstein Rosé, Roberto Martínez-Maldonado, H. Ulrich Hoppe, Rose Luckin, Manolis Mavrikis, Kaska Porayska-Pomsta, Bruce McLaren, Benedict du Boulay, Carolyn Penstein Rosé, Roberto Martínez-Maldonado, H. Ulrich Hoppe, Rose Luckin, Manolis Mavrikis, Kaska Porayska-Pomsta, Bruce McLaren, and Benedict du Boulay
- Subjects
- Artificial intelligence, Education—Data processing, Social sciences—Data processing, User interfaces (Computer systems), Human-computer interaction, Educational technology, Educational psychology
- Abstract
This two volume set LNAI 10947 and LNAI 10948 constitutes the proceedings of the 19th International Conference on Artificial Intelligence in Education, AIED 2018, held in London, UK, in June 2018.The 45 full papers presented in this book together with 76 poster papers, 11 young researchers tracks, 14 industry papers and 10 workshop papers were carefully reviewed and selected from 192 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas.
- Published
- 2018
5. Artificial Intelligence in Education : 19th International Conference, AIED 2018, London, UK, June 27–30, 2018, Proceedings, Part I
- Author
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Carolyn Penstein Rosé, Roberto Martínez-Maldonado, H. Ulrich Hoppe, Rose Luckin, Manolis Mavrikis, Kaska Porayska-Pomsta, Bruce McLaren, Benedict du Boulay, Carolyn Penstein Rosé, Roberto Martínez-Maldonado, H. Ulrich Hoppe, Rose Luckin, Manolis Mavrikis, Kaska Porayska-Pomsta, Bruce McLaren, and Benedict du Boulay
- Subjects
- Artificial intelligence, Education—Data processing, Social sciences—Data processing, User interfaces (Computer systems), Human-computer interaction, Educational technology, Educational psychology
- Abstract
This two volume set LNAI 10947 and LNAI 10948 constitutes the proceedings of the 19th International Conference on Artificial Intelligence in Education, AIED 2018, held in London, UK, in June 2018.The 45 full papers presented in this book together with 76 poster papers, 11 young researchers tracks, 14 industry papers and 10 workshop papers were carefully reviewed and selected from 192 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas.
- Published
- 2018
6. Artificial Intelligence in Education : 18th International Conference, AIED 2017, Wuhan, China, June 28 – July 1, 2017, Proceedings
- Author
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Elisabeth André, Ryan Baker, Xiangen Hu, Ma. Mercedes T. Rodrigo, Benedict du Boulay, Elisabeth André, Ryan Baker, Xiangen Hu, Ma. Mercedes T. Rodrigo, and Benedict du Boulay
- Subjects
- Artificial intelligence, Education—Data processing, User interfaces (Computer systems), Human-computer interaction, Application software, Educational technology, Educational psychology
- Abstract
This book constitutes the refereed proceedings of the 18th International Conference on Artificial Intelligence in Education, AIED 2017, held in Wuhan,China, in June/July 2017. The 36 revised full papers presented together with 4 keynotes, 37 poster, presentations, 4 doctoral consortium papers, 5 industry papers, 4 workshop abstracts, and 2 tutorial abstracts were carefully reviewed and selected from 159 submissions. The conference provides opportunitiesfor the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology,linguistics as well as many domain-specific areas.
- Published
- 2017
7. Informatics and the Digital Society : Social, Ethical and Cognitive Issues
- Author
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Tom J. van Weert, Robert K. Munro, Tom J. van Weert, and Robert K. Munro
- Subjects
- Professional education, Vocational education, Learning, Psychology of, Engineering, User interfaces (Computer systems), Human-computer interaction, Educational technology, Ethics
- Abstract
SECIII-Social, Ethical and Cognitive Issues of Informatics and ICT Welcome to the post-conference book of SECIII, the IFIP Open Conference on Social, Ethical and Cognitive Issues of Informatics and ICT (Information and Communication Technology) which took place from July 22-26, 2002 at the University of Dortmund, Germany, in co-operation with the German computer society (Gesellschaft flir Informatik). Unlike most international conferences, those organised within the IFIP education community are active events. This wasn't a dry academic conference - teachers, lecturers and curriculum experts, policy makers, researchers and manufacturers mingled and worked together to explore, reflect and discuss social, ethical and cognitive issues. The added value lies in what they, the participants, took away in new ideas for future research and practice, and in the new networks that were formed, both virtual and real. In addition to Keynote Addresses and Paper Presentations from international authors, there were Provocative Paper sessions, Case Studies, Focussed Debates and Creative Exchange sessions as well as professional Working Groups who debated particular themes. The Focussed Debate sessions helped to stimulate the sense of engagement among conference participants. A Market Place with follow-up Working Groups was a positive highlight and galvanised participants to produce interesting reports. These were presented to the conference on its last day. Cross-fertilisation between the papers generated some surprising and useful cross-referencing and a plethora of social, ethical and cognitive issues emerged in the discussions that followed the paper presentations.
- Published
- 2013
8. Networking the Learner : Computers in Education
- Author
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Deryn M. Watson, Jane Andersen, Deryn M. Watson, and Jane Andersen
- Subjects
- Educational technology, Education, Computer networks, User interfaces (Computer systems), Human-computer interaction, Multimedia systems
- Abstract
Deryn Watson and Jane Andersen Editors INTRODUCTION The role of a Preface is to introduce the nature of the publication. The book that emerges from an IFIP Technical Committee World Conference on Computers in Education is complex, and this complexity lies in the nature of the event from which it emerges. Unlike a number of other major international conferences, those organised within the IFIP education community are active events. A WCCE is unique among major international conferences for the structure that deliberately ensures that all attendees are active participants in the development of the debate. In addition to the major paper presentations and discussion, from international authors, there are panel sessions and professional working groups who debate particular themes throughout the event. There is no doubt that this was not a dry academic conference - teachers, lecturers and experts, policy makers and researchers, leamers and manufacturers mingled and worked together to explore, reflect, discuss and plan for the future. The added value of this event was that we know that it will have an impact on future practice; networks will be formed, both virtual and real -ideas will change and new ones will emerge. Capturing the essence of this event is a challenge - this post-conference book has three parts. The first is the substantial number of theme papers.
- Published
- 2013
9. Information and Communication Technology and the Teacher of the Future : IFIP TC3 / WG3.1 & WG3.3 Working Conference on ICT and the Teacher of the Future January 27–31, 2003, Melbourne, Australia
- Author
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Carolyn Dowling, Kwok-Wing Lai, Carolyn Dowling, and Kwok-Wing Lai
- Subjects
- Education, Educational technology, User interfaces (Computer systems), Human-computer interaction, Computers, Professions
- Abstract
Carolyn Dowling Australian Catholic University Kwok-Wing Lai University of Otago This book is one of the outcomes of a Working Conference on the topic of'ICT and the Teacher of the Future', which took place in Melbourne, Australia, in January 2003. The conference was held under the auspices of the International Federation for Information Processing (lFIP). Technical Committee 3 (TC3) of IFIP, through the activities of its seven Working Groups, focuses on different aspects of the impact of Information and Communication Technologies on Education. The conference that was the impetus for this publication was organised jointly by Working Group 3.1 (Secondary Education) and Working Group 3.3 (Research). In addition to the text of the papers delivered by the three keynote speakers, the book comprises a selection of the papers presented by delegates at the conference, along with reports of the discussions of Focus Groups working in each topic area. All of the papers presented at the conference were reviewed by members of the International Programme Committee and the National Organising Committee. Those selected for publication as chapters in this book have subsequently undergone an additional process of collaborative editing before qualifying for inclusion. It is our belief that these papers collectively present a very comprehensive overview of the concerns and developments in the use of Information and Communication Technologies that are currently of relevance to educators and educational policy makers across the globe.
- Published
- 2012
10. Intelligent Tutoring Systems : 6th International Conference, ITS 2002, Biarritz, France and San Sebastian, Spain, June 2-7, 2002. Proceedings
- Author
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Stefano A. Cerri, Guy Gouarderes, Fabio Paraguacu, Stefano A. Cerri, Guy Gouarderes, and Fabio Paraguacu
- Subjects
- Artificial intelligence, Educational technology, Education—Data processing, User interfaces (Computer systems), Human-computer interaction, Application software, Multimedia systems
- Abstract
This book constitutes the refereed proceedings of the 6th International Conference on Intelligent Tutoring Systems, ITS 2002, held in Biarritz, France, and San Sebastian, Spain, in June 2002The 93 revised full papers presented together with 5 invited papers and 16 posters were carefully reviewed and selected from 167 full paper submissions. The papers address all current issues in the interdisciplinary field of intelligent tutoring systems. The book offers topical sections on agents, architectures, Web, authoring, learning, dialogue, evaluation, narrative, and motivation and emotions.
- Published
- 2007
11. Informatics Curricula and Teaching Methods : IFIP TC3 / WG3.2 Conference on Informatics Curricula, Teaching Methods and Best Practice (ICTEM 2002) July 10–12, 2002, Florianópolis, SC, Brazil
- Author
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Lillian Cassel, R. Reis, Lillian Cassel, and R. Reis
- Subjects
- Professional education, Vocational education, User interfaces (Computer systems), Human-computer interaction, Education—Curricula, Educational technology, Education
- Abstract
Several aspects of informatics curricula and teaching methods at the university level are reported in this volume, including: •Challenges in defining an international curriculum; •The diversity in informatics curricula; •Computing programs for scientists and engineers; •Patterns of curriculum design; •Student interaction; •Teaching of programming; •Peer review in education. This book contains a selection of the papers presented at the Working Conference on Informatics Curricula, Teaching Methods and Best Practice (ICTEM 2002), which was sponsored by the International Federation for Information Processing (IFIP) Working Group 3.2, and held in Florianópolis, Brazil in July 2002. The working groups were organized in three parallel tracks. Working Group 1 discussed the'Directions and Challenges in Informatics Education'. The focus of Working Group 2 was'Teaching Programming and Problem Solving'. Working Group 3 discussed'Computing: The Shape of an Evolving Discipline.'
- Published
- 2013
12. Transactions on Edutainment II
- Author
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Abdennour El Rhalibi and Abdennour El Rhalibi
- Subjects
- Educational technology, Computer engineering, Computer networks, Application software, Education—Data processing, User interfaces (Computer systems), Human-computer interaction, Multimedia systems
- Abstract
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.
- Published
- 2009
13. Education and Technology for a Better World : 9th IFIP TC 3 World Conference on Computers in Education, WCCE 2009, Bento Gonçalves, Brazil, July 27-31, 2009, Proceedings
- Author
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Arthur Tatnall, Anthony Jones, Arthur Tatnall, and Anthony Jones
- Subjects
- Education—Data processing, Educational technology, Multimedia systems, User interfaces (Computer systems), Human-computer interaction, Artificial intelligence, Application software
- Abstract
Education and Technology for a Better World was the main theme for WCCE 2009. The conference highlights and explores different perspectives of this theme, covering all levels of formal education as well as informal learning and societal aspects of education. The conference was open to everyone involved in education and training. Additionally players from technological, societal, business and political fields outside education were invited to make relevant contributions within the theme: Education and Technology for a Better World. For several years the WCCE (World Conference on Computers in Education) has brought benefits to the fields of computer science and computers and education as well as to their communities. The contributions at WCCE include research projects and good practice presented in different formats from full papers to posters, demonstrations, panels, workshops and symposiums. The focus is not only on presentations of accepted contributions but also on discussions and input from all participants. The main goal of these conferences is to provide a forum for the discussion of ideas in all areas of computer science and human learning. They create a unique environment in which researchers and practitioners in the fields of computer science and human learning can interact, exchanging theories, experiments, techniques, applications and evaluations of initiatives supporting new developments that are potentially relevant for the development of these fields. They intend to serve as reference guidelines for the research community.
- Published
- 2009
14. Evolution of Information Technology in Educational Management
- Author
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Arthur Tatnall, Adrie J. Visscher, Andrew Finegan, Christopher O'Mahony, Arthur Tatnall, Adrie J. Visscher, Andrew Finegan, and Christopher O'Mahony
- Subjects
- Educational technology, Education—Data processing, Electronic data processing—Management, User interfaces (Computer systems), Human-computer interaction
- Abstract
Evolution of Information Technology in Educational Management As the editors of this volume we are very happy to publish a selection of the papers that were presented at the eighth Conference of Working Group 3.7 of the International Federation for Information Processing which was held in July 2008. The focus of Working Group 3.7 is on ITEM: Information Technology in Educational Management (for more information, please visit our website http://item.wceruw.org/), and the theme of its 2008 conference was on the Evolution of Information Technology in Educational Management. Our Working Group started its activities (officially we were not an IFIP Working Group at that time) in 1994 in Israel, so it made sense to look at how ITEM has evolved over the years and to reflect on what its future may be. The conference took place in Darwin (northern Australia) which even during the Australian winter is a very pleasant location for having a conference. The town of Darwin was given its name by the Captain of the Beagle (the ship on which Darwin travelled when he made the investigations on which he based his Theory of Evolution) who came to the area and named the town after the giant of science he admired.
- Published
- 2009
15. Experimental Studies in Learning Technology and Child–Computer Interaction
- Author
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Michail Giannakos and Michail Giannakos
- Subjects
- Educational technology, User interfaces (Computer systems), Human-computer interaction
- Abstract
This book is about the ways in which experiments can be employed in the context of research on learning technologies and child–computer interaction (CCI). It is directed at researchers, supporting them to employ experimental studies while increasing their quality and rigor. The book provides a complete and comprehensive description on how to design, implement, and report experiments, with a focus on and examples from CCI and learning technology research. The topics covered include an introduction to CCI and learning technologies as interdisciplinary fields of research, how to design educational interfaces and visualizations that support experimental studies, the advantages and disadvantages of a variety of experiments, methodological decisions in designing and conducting experiments (e.g. devising hypotheses and selecting measures), and the reporting of results. As well, a brief introduction on how contemporary advances in data science, artificial intelligence, and sensor data have impacted learning technology and CCI research is presented. The book details three important issues that a learning technology and CCI researcher needs to be aware of: the importance of the context, ethical considerations, and working with children. The motivation behind and emphasis of this book is helping prospective CCI and learning technology researchers (a) to evaluate the circumstances that favor (or do not favor) the use of experiments, (b) to make the necessary methodological decisions about the type and features of the experiment, (c) to design the necessary “artifacts” (e.g., prototype systems, interfaces, materials, and procedures), (d) to operationalize and conduct experimental procedures to minimize potential bias, and (e) to report the results of their studies for successful dissemination in top-tier venues (such as journals and conferences).This book is an open access publication.
- Published
- 2022
16. Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA
- Author
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Tareq Ahram, Christianne Falcão, Tareq Ahram, and Christianne Falcão
- Subjects
- Biomedical engineering, User interfaces (Computer systems), Human-computer interaction, Virtual reality, Augmented reality, Educational technology, Computer games—Programming
- Abstract
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
- Published
- 2020
17. Advances in Human Factors in Training, Education, and Learning Sciences : Proceedings of the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, July 16-20, 2020, USA
- Author
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Salman Nazir, Tareq Ahram, Waldemar Karwowski, Salman Nazir, Tareq Ahram, and Waldemar Karwowski
- Subjects
- Computational intelligence, Educational technology, User interfaces (Computer systems), Human-computer interaction
- Abstract
This book addresses the importance of human factors in optimizing the learning and training process. It reports on the latest research and best practices, and discusses key principles of behavioral and cognitive science, which are extremely relevant to the design of instructional content and new technologies to support mobile and multimedia learning, virtual training and web-based learning, among others, as well as performance measurements, social and adaptive learning and many other types of educational technology, with a special emphasis on those important in the corporate, higher education, healthcare and military training contexts. Gathering contributions to the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, held on July 16–20, 2020, the book offers a timely perspective on the role of human factors in education. It highlights important new approaches and ideas, and fosters new discussions on how to optimally design learning experiences.
- Published
- 2020
18. Frontiers and Advances in Positive Learning in the Age of InformaTiOn (PLATO)
- Author
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Olga Zlatkin-Troitschanskaia and Olga Zlatkin-Troitschanskaia
- Subjects
- Educational technology, Educational psychology, Cognitive psychology, User interfaces (Computer systems), Human-computer interaction
- Abstract
Research on students'media use outside of education is just slowly taking off. Influences of information and communication technologies (ICT) on human information processing are widely assumed and particularly effects of dis- and misinformation are a current threat to democracies. Today, higher education competes with a very diverse (online) media landscape and domain-specific content from sources of varying quality, ranging from high-quality videographed lectures by top-level university lecturers, popular-scientific video talks, collaborative wikis, anonymous forum comments or blog posts to YouTube remixes of discipline factoids and unverified twitter feeds. Self-organizing learners need more knowledge, skills, and awareness on how to critically evaluate quality and select trustworthy sources, how to process information, and what cognitive, affective, attitudinal, behavioral, and neurological effects it can have on them in the long term. The PLATO program takes on the ambitious goal of uniting strands of research from various disciplines to address these questions through fundamental analyses of human information processing when learning with the Internet. This innovative interdisciplinary approach includes elements of ICT innovations and risks, learning analytics and large-scale computational modelling aimed to provide us with a better understanding of how to effectively and autonomously acquire reliable knowledge in the Information Age, how to design ICTs, and shape social and human-machine interactions for successful learning. This volume will be of interest to researchers in the fields of educational sciences, educational measurement and applied branches of the involved disciplines, including linguistics, mathematics, media studies, sociology of knowledge, philosophy of mind, business, ethics, and educational technology.
- Published
- 2020
19. Digitalisierung in der Pflege : Zur Unterstützung einer besseren Arbeitsorganisation
- Author
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Vanessa Kubek, Sebastian Velten, Frank Eierdanz, Annette Blaudszun-Lahm, Vanessa Kubek, Sebastian Velten, Frank Eierdanz, and Annette Blaudszun-Lahm
- Subjects
- Industrial Management, Educational technology, User interfaces (Computer systems), Human-computer interaction, Medical education
- Abstract
Das Buch richtet den Blick systematisch auf jene Ansätze von Digitalisierung, die die Arbeitsorganisation in der Pflege verbessern und dadurch das Potential haben, zu einer höheren Zufriedenheit von Pflegekräften beizutragen.Digitalisierung in der Pflege wird aktuell sehr kontrovers diskutiert.'Werden Pflegekräfte in Zukunft durch Pflegeroboter ersetzt?'Solche und ähnliche Schlagzeilen werfen weitreichende ethische Fragestellungen auf und tragen nicht dazu bei, das Potential, welches Digitalisierung für die Pflegebranche bietet, sichtbar zu machen. Dieses Buch behandelt Ansätze von Digitalisierung, die Pflegekräfte in ihrer alltäglichen Arbeit unterstützen oder auch die Lebensqualität von Pflegebedürftigen erhöhen. Die vorgestellten Ansätze wurden wissenschaftlich fundiert entwickelt und haben sich in der Praxis bewährt. Das Buch zeigt auch auf, wie der Prozess digitaler Transformation in der Pflege erfolgreich umgesetzt werden kann - nämlich in einer Art und Weise, dass die in der Pflege Beschäftigten von Beginn an Gestalter ihres eigenen Veränderungsprozesses sind.Das Kapitel 8 „Nachhaltige Motivation durch wohlbefindensorientierte Gestaltung“ wird auf link.springer.com unter der Creative Commons Namensnennung 4.0 International Lizenz veröffentlicht.
- Published
- 2020
20. Inspiring Students with Digital Ink : Impact of Pen and Touch on Education
- Author
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Tracy Hammond, Manoj Prasad, Anna Stepanova, Tracy Hammond, Manoj Prasad, and Anna Stepanova
- Subjects
- User interfaces (Computer systems), Human-computer interaction, Educational technology, Artificial intelligence, Education—Data processing, Pattern recognition systems
- Abstract
This book highlights the latest research in pen and touch, its current use in STEM classrooms, sketching and haptics technologies. Computer and educational scientists from academia and industry presented their research at the Conference on Pen and Touch Technology on Education (CPTTE) 2017 on the advancement of digital ink technology and its applications for college and K-12 classrooms. This book is the synthesis of the presented results and the ideas generated from conference discussions. This volume contains seven parts; exploring topics like sketching forensics, teaching STEM, sketch recognition applications, creating a learning environment with sketching, teaching to sketch, and haptics. The book focuses on intelligent systems using digital ink that enable pen and touch interaction that teach and inspire students. Inspiring Students through Digital Ink is a must-read for anyone wanting to improve today's student experiences and apply innovative approaches inthe classroom. Also highlighted are current and future directions in pen and touch research.
- Published
- 2019
21. Learning in a Digital World : Perspective on Interactive Technologies for Formal and Informal Education
- Author
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Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, J. Michael Spector, Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, and J. Michael Spector
- Subjects
- Education--Effect of technological innovations on, Human-computer interaction, Educational technology
- Abstract
This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes.The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.
- Published
- 2019
22. Learning Technologies and the Body : Integration and Implementation In Formal and Informal Learning Environments
- Author
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Victor R. Lee and Victor R. Lee
- Subjects
- Movement, Psychology of, Educational technology, Human-computer interaction, User interfaces (Computer systems)
- Abstract
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of'body-centric'technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body responsive technologies are being used within the educational community to advance the next generation of educational technology.
- Published
- 2015
23. TelE-Learning : The Challenge for the Third Millennium
- Author
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Don Ebdon, Mike Kendall, Don Ebdon, and Mike Kendall
- Subjects
- Educational technology, User interfaces (Computer systems), Human-computer interaction, Computers, Professions
- Abstract
Many of the early issues in the field of telE-learning are now not only recognised but are being addressed, through professional and staff development routes, through innovative technological solutions, and through approaches and concepts that are better suited to particular educational contexts. TelE-LEARNING: The Challenge for the Third Millennium provides details of the most recent advances in this area.
- Published
- 2013
24. Authoring Tools for Advanced Technology Learning Environments : Toward Cost-Effective Adaptive, Interactive and Intelligent Educational Software
- Author
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T. Murray, S. Blessing, S. Ainsworth, T. Murray, S. Blessing, and S. Ainsworth
- Subjects
- Educational technology, Computer science, Artificial intelligence, User interfaces (Computer systems), Human-computer interaction, Multimedia systems, Application software
- Abstract
Researchers and educational software developers have talked about building authoring tools for intelligent tutoring systems (ITSs), adaptive and knowled- based instructional systems, and other forms of advanced-technology learning environments (ATLEs) ever since these forms of educational software were introduced in the 1970s. The technical complexity and high development costs of these systems contrasts sharply with the common picture of education as a'home grown'activity performed by individual teachers and trainers who craft lessons tailored for each situation. There have been two primary reasons to create authoring tools for ATLEs: to reduce development cost, and to allow practicing educators to become more involved in their creation. The goal of creating usable authoring tools dovetails with the recent trend toward interoperability and reusability among these systems. We use the phrase'advanced-technology learning environment'to refer to educational software on the leading edge of practice and research. These systems go beyond traditional computer-based instruction or educational simulations by providing one or more of the following benefits: ß Providing rich, or even'immersive'interfaces so that students can'learn by doing'in realistic and meaningful contexts. ß Dynamically adapting the interface or content to the student's goals, skill level, or learning style. ß Providing expert hints, explanations, or problem solving guidance. ß Allowing'mixed-initiative'tutorial interactions, where students can ask questions and have more control over their learning.
- Published
- 2013
25. Arguing to Learn : Confronting Cognitions in Computer-Supported Collaborative Learning Environments
- Author
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Jerry Andriessen, Michael Baker, Dan D. Suthers, Jerry Andriessen, Michael Baker, and Dan D. Suthers
- Subjects
- Education, Educational technology, User interfaces (Computer systems), Human-computer interaction, Logic
- Abstract
Arguing to Learn: Confronting Cognitions in Computer-Supported Collaborative Learning Environments focuses on how new pedagogical scenarios, task environments and communication tools within Computer-Supported Collaborative Learning (CSCL) environments can favour collaborative and productive confrontations of ideas, evidence, arguments and explanations, or arguing to learn. This book is the first that has assembled the work of internationally renowned scholars on argumentation-related CSCL research. All chapters present in-depth analyses of the processes by which the interactive confrontation of cognitions can lead to collaborative learning, on the basis of a wide variety of theoretical models, empirical data and Internet-based tools.
- Published
- 2013
26. Understanding Learning in Virtual Worlds
- Author
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Mark Childs, Anna Peachey, Mark Childs, and Anna Peachey
- Subjects
- Educational technology, Human-computer interaction, Virtual reality in education, Artificial intelligence
- Abstract
Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK.Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.
- Published
- 2013
27. Management of Education in the Information Age : The Role of ICT
- Author
-
Ian D. Selwood, A. Fung, Christopher D. O'Mahoney, Ian D. Selwood, A. Fung, and Christopher D. O'Mahoney
- Subjects
- Educational technology, Computer science, Learning, Psychology of, User interfaces (Computer systems), Human-computer interaction, School management and organization, School administration, Teachers—Training of
- Abstract
At two previous conferences of Working Group 3. 7, the evaluation of the implementation of computerised school information systems (SISs) in Hong Kong and The Netherlands were presented. Here, we will present the results of similar research in England. The rationale for these studies was to fill the gap in our knowledge on this important type of computer use in schools, and, by that, to gain insight into the factors that prove to promote successful SIS implementation. In England SIMS (School Information Management System) has the largest market share of computerised school administration systems. SIMS is a modular but integrated system in that once entered, data is available between modules. Briefly, SIMS consists of about twenty modules that support the work of clerical staff and school managers and teachers (for details see Wild & Walker 2001). 2. RESEARCH QUESTIONS AND RESEARCH FRAMEWORK The following questions were addressed: - The extent of, and ways in which SIMS was used in schools; - The user opinion on the quality of SIMS; The nature and effects of the implementation process, and the characteristics of the schools into which SIMS was introduced; - Factors affecting the degree of SIMS use. The variables relating to the above issues that were investigated in this study fell into five distinct categories according to Visscher's model (see Figure 1), i. e., features of SIMS use, the implementation process, school organisation, and the intendedlunintended effects. The study assumed possible interrelationships between all these variable groups.
- Published
- 2012
28. Computer Science and Educational Software Design : A Resource for Multidisciplinary Work in Technology Enhanced Learning
- Author
-
Pierre Tchounikine and Pierre Tchounikine
- Subjects
- Education—Data processing, Educational technology, Social sciences—Data processing, Educational tests and measurements, User interfaces (Computer systems), Human-computer interaction, Application software
- Abstract
Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered perspective. On the other hand, actors with backgrounds in human or social sciences face the difficulty of understanding software design and implementation issues, and how computer scientists engage in these tasks.Tchounikine argues that these difficulties cannot be solved by building a kind of “general theory” or “general engineering methodology” to be adopted by all actors for all projects: educational software projects may correspond to very different realities, and may be conducted within very different perspectives and with very different matters of concern. Thus the issue of understanding each others'perspectives and elaborating some common ground is to be considered in context, within the considered project or perspective. To this end, he provides the reader with a framework and means for actively taking into account the relationships between pedagogical settings and software, and for working together in a multidisciplinary way to develop educational software.His book is for actors engaged in research or development projects which require inventing, designing, adapting, implementing or analyzing educational software. The core audience is Master's and PhD students, researchers and engineers from computer science or human and social sciences (e.g., education, psychology, pedagogy, philosophy, communications or sociology) interested in the issues raised by educational software design and analysis and in thevariety of perspectives that may be adopted.
- Published
- 2011
29. Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
- Author
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Anna Peachey, Mark Childs, Anna Peachey, and Mark Childs
- Subjects
- User interfaces (Computer systems), Human-computer interaction, Educational technology, Educational psychology, Personality, Difference (Psychology)
- Abstract
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
- Published
- 2011
30. Leveraging Knowledge for Innovation in Collaborative Networks : 10th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2009, Thessaloniki, Greece, October 7-9, 2009, Proceedings
- Author
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Luis M. Camarinha-Matos, Iraklis Paraskakis, Hamideh Afsarmanesh, Luis M. Camarinha-Matos, Iraklis Paraskakis, and Hamideh Afsarmanesh
- Subjects
- Computer networks, User interfaces (Computer systems), Human-computer interaction, Educational technology, Electronic data processing—Management, Education—Data processing, Computer programming
- Abstract
Collaborative Networks A Tool for Promoting Co-creation and Innovation The collaborative networks paradigm offers powerful socio-organizational mec- nisms, supported by advanced information and communication technologies for p- moting innovation. This, in turn, leads to new products and services, growth of better customer relationships, establishing better project and process management, and building higher-performing consortia. By putting diverse entities that bring different perspectives, competencies, practices, and cultures, to work together, collaborative networks develop the right environment for the emergence of new ideas and more efficient, yet practical, solutions. This aspect is particularly important for small and medium enterprises which typically lack critical mass and can greatly benefit from participation in co-innovation networks. However, larger organizations also benefit from the challenges and the diversity found in collaborative ecosystems. In terms of research, in addition to the trend identified in previous years toward a sounder consolidation of the theoretical foundation in this discipline, there is now a direction of developments more focused on modeling and reasoning about new c- laboration patterns and their contribution to value creation. “Soft issues,” including social capital, cultural aspects, ethics and value systems, trust, emotions, behavior, etc. continue to deserve particular attention in terms of modeling and reasoning. Exploi- tion of new application domains such as health care, education, and active aging for retired professionals also help identify new research challenges, both in terms of m- eling and ICT support development.
- Published
- 2009
31. Learning Design : A Handbook on Modelling and Delivering Networked Education and Training
- Author
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Rob Koper, Colin Tattersall, Rob Koper, and Colin Tattersall
- Subjects
- Computer science, Education—Data processing, Educational technology, Application software, Software engineering, User interfaces (Computer systems), Human-computer interaction
- Abstract
E-learning is still in its infancy. This can be seen both in the limited pedagogical quality and lack of portability of e-learning content, and in the lack of user-friendly tools to exploit the opportunities offered by current technologies. To be successful, e-learning must offer effective and attractive courses and programmes to learners, while at the same time providing a pleasant and effective work environment for staff members who have the task to develop course materials, plan the learning processes, provide tutoring, and assess performance. To overcome these deficiencies, the IMS Global Learning Consortium Inc. released the Learning Design Specification in 2003. With Learning Design it is possible to develop and present advanced, interoperable e-learning courses embracing educational role and game playing methods, problem-based learning, learning community approaches, adaptivity and peer coaching and assessment methods. In this handbook Koper and Tattersall have put together contributions from members of the'Valkenburg Group', consisting of 33 experts deeply involved in e-learning and more specifically learning design. The result is a rich and lasting source of information for both e-learning course and tool developers, providing information about the specification itself, how to implement it in practice, what tools to use, and what pitfalls to avoid. The book not only reports first experiences, but also goes beyond the current state of the art by looking at future prospects and emerging applications.
- Published
- 2005
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