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1. Value of Explicit Instruction in Teaching Computer Programming to Post-graduate Students: The Kirkpatrick Training Evaluation Model

3. Digital Learning Objects for Teaching Computer Programming in Primary Students

4. Secondary Students’ Views on Using Flipped Classroom to Learn Computer Programming: Lessons Learned in a Mixed Methods Study

5. Co-regulated Learning in Computer Programming: Students Co-reflection About Learning Strategies Adopted During an Assignment

6. Collaborative Strategy with Augmented Reality for the Development of Algorithmic Thinking

7. Can We Read Neural Networks? Epistemic Implications of Two Historical Computer Science Papers.

8. Problem Solving as a Predictor of Programming Performance

9. Skramble: An Embeddable Python Programming Environment for Use in Learning Systems

10. Pre-entry Attributes Thought to Influence the Performance of Students in Computer Programming

11. The State of Play of Reproducibility in Statistics: An Empirical Analysis.

12. Editor's message: about Artificial Intelligence as a tool for writing papers.

13. We tested the new robot tech - and yes, it's scary; The latest AI software will write you a (bad) limerick, beat you at Diplomacy - even knock of f a company report, an essay or a medical paper. Ed Cumming put it through its paces

14. New Engineering Data Have Been Reported by Researchers at Polytechnic Institute of Porto [Special Issue On Selected Papers From the 14th International Conference On Formal Aspects of Component Software (Facs 2017) Preface]

15. NSR'S LATEST WHITE PAPER ON SPACE CYBERSECURITY CALLS FOR SHIFT TO ZERO-TRUST ARCHITECTURE

16. How do college students use digital flashcards during self-regulated learning?

17. 现代卫生纸机卷取控制研究.

18. Bringing Industry Back to Conferences, and Paying for Results.

19. Researchers at Polytechnic Institute of Porto Report New Data on Engineering [special Issue On Selected Papers From the 14th International Conference On Formal Aspects of Component Software (Facs 2017) Preface]

21. On the Move to Meaningful Internet Systems: OTM 2019 Workshops: Confederated International Workshops: EI2N, FBM, ICSP, Meta4eS and SIAnA 2019, Rhodes, Greece, October 21–25, 2019, Revised Selected Papers

22. Mamata Banerjee wants Election Commission to reject EVM, opt for ballot paper

23. Ejercicios por computador vs. Ejercicios en papel: un estudio comparativo.

24. Text Mining Analyses of Programming Education Articles Since the 1970s.

26. Framing Sustainability as a Property of Software Quality.

27. Students in Decatur and Athens schools learning drone technology

28. Validating the Meta-Theory of Programming Languages (Short Paper)

29. More Than a Paper

30. Programming environments for blocks need first-class software refactoring support: A position paper

31. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

32. New Computer Programming Findings from Korea Advanced Institute of Science and Technology (KAIST) Described (Papercraft3d: Paper-based 3d Modeling and Scene Fabrication)

33. Computational Idealizations in Software Intensive Science: a Comment on Symons' and Horner's paper.

34. Guest Editorial: March 2023.

35. Adventures in Cryptology: Exploration-Worthy Project Topics.

36. What are (payment) intermediaries good for?

37. A Distributed Approach to LARS Stream Reasoning (System paper).

38. Adaptive bridge model for compressed domain point cloud classification.

39. Enhancing Autonomous Underwater Vehicle Decision Making through Intelligent Task Planning and Behavior Tree Optimization.

41. Artificial pastoral systems: a review of agent-based modelling studies of pastoral systems.

42. Guest Editorial Special Issue "Recent Trends on Advanced Computing: The Converging Technologies".

43. Unified citation parameters for journals and individuals: Beyond the journal impact factor or the h-index alone.

46. How is Computational Thinking Assessed in European K-12 Education? A Systematic Review.

47. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education.

48. The imitation game, the "child machine," and the fathers of AI.

50. Streaming Readout and Data-Stream Processing With ERSAP.