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1. An Intelligent Tutoring System for the Dijkstra-Gries Methodology.

2. On Satisfying Timing Constraints in Hard-Real-Time Systems.

3. Early Experience with the Visual Programmer's WorkBench.

4. State Constraints and Pathwise Decomposition of Programs.

5. A Distributed Scheme for Detecting Communication Deadlocks.

6. A Comparison of the Axiomatic and Functional Models of Structured Programming.

7. Programming with Verification Conditions.

8. An Approach to Formal Definitions and Proofs of Programming Principles.